Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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Aggiornamento: 24 set 2021, 14:01

Enabled the experimental "Buff Status Preservation" option in non-developer mode.

Aggiornamento: 24 set 2021, 13:57

1.7.16.6

Changes
  • Added support for pyramid UI tooltips.
  • Moved character sheet overrides to a separate mod (WIP).
  • Tweaked/implemented various helpers.
  • Added a fix for the Skip Tutorial checkbox not going away in some situations.
  • Added CombatLog and MessageBox helpers.
  • Added various console variables:
    • me
      A shortcut for the host character on the server-side, and current character on the client side such as me.MyGuid).
    • Common, GameHelpers, CombatLog
      Shortcuts to various LeaderLib helper tables.
    • inspect
      A library for printing various object types (such as tables or userdata).
    • serpent
      Similar to inspect, but prints things in an Lua syntax. Example: print(serpent.block(Mods.LeaderLib.PersistentVars))
    By far, me.MyGuid will save you a lot of typing for doing things with the host.

Aggiornamento: 23 lug 2021, 18:58

1.7.16.4

Fixes
  • Fixed the crash that can occur when a LeaveAction projectile is created with no source (Weapon Expansion Omnibolt lightning when attacking an object).
  • Fixed a typo in the "SafeForce" override test.
  • Fixed a typo in status source saving.
  • Added a safeguard for mods using GameHelpers.Hit.Succeeded but passing in a "HitStatus".

Aggiornamento: 23 lug 2021, 18:55

Aggiornamento: 21 lug 2021, 15:41

1.7.16.3

Changes
  • Added some conditional checks to the characterSheet override, to skip enabling it if a mod isn't using it.
  • Added support for using the Skip Tutorial feature to go past Fort Joy (added missing trigger destinations).
  • Skip Tutorial leveling uses the regular level up method again, which should help for the weird point desync.

Aggiornamento: 13 lug 2021, 10:06

Quick fix for a weird level/sheet issue when leveling up after skipping the tutorial.

Aggiornamento: 12 lug 2021, 11:00

1.7.16.2

Changes
  • Fixed Divine Talents not being visible when it's actually enabled.

Aggiornamento: 9 lug 2021, 16:44

1.7.16.1

Changes
  • Fixed the divine talent enabler option not adding the talents.
  • Removed a leftover print in certain right clicking contexts (only visible in the extender console window).

Aggiornamento: 7 lug 2021, 18:45

Small tweak to display the weapon scaling text if the attribute requirement is 0.

Aggiornamento: 7 lug 2021, 18:40

1.7.16.0

Changes
  • Fixed attribute requirement values not displaying for armor, and in some cases, "Scales With" text not displaying on weapons. Make sure you enable "Always Display Weapon Scaling Text" if you want this text to always be visible for weapons that have a requirement greater than 0 (normally it's only visible if the weapon's attribute requirement is 0).
    [i.imgur.com]