Conan Exiles

Conan Exiles

Limestone Buildings - v1.6.46
Showing 1-10 of 26 entries
< 1  2  3 >
Update: 2 Apr, 2024 @ 7:21am

Version is 1.6.46

Bug Fixes, Changes, and Adjustments

  • Recompiled for the latest version of Conan Exiles

Additions
  • None for this update

Update: 14 Dec, 2023 @ 9:53am

Version is 1.6.45

Bug Fixes, Changes, and Adjustments

  • Recompiled for the latest version of Conan Exiles

Additions
  • None for this update

Update: 21 Sep, 2023 @ 6:36am

Version is 1.6.44

Bug Fixes, Changes, and Adjustments

  • Recompiled for the latest version of Conan Exiles

Additions
  • None for this update

Update: 22 Jun, 2023 @ 6:11am

Version is 1.6.43

Bug Fixes, Changes, and Adjustments

  • Recompiled for the latest version of Conan Exiles

Additions
  • None for this update

Update: 14 Mar, 2023 @ 6:51am

Version is 1.6.42

Bug Fixes, Changes, and Adjustments

  • Added the version number of the mod that will print to the Server Log upon server or single player start.

  • Recompiled for the latest version of Conan Exiles

Additions
  • None for this update

Update: 6 Dec, 2022 @ 4:30am

Version is 1.6.41

Bug Fixes, Changes, and Adjustments

  • Updated sockets on all buildings found in the mod to match their vanilla counterparts. Funcom updated the socket information on their buildings in 3.0 (and possibly 3.1, not sure). And for some reason, sockets never get updated from their parent classes (but other information gets correctly passed down to their children). So it required that I go through the many building blueprints in the mod to update their socket information.

  • Recompiled for the latest version of Conan Exiles

Additions
  • None for this update

Update: 3 Sep, 2022 @ 9:09pm

Version is 1.6.4

Bug Fixes, Changes, and Adjustments

  • Clean up of old or unused files

  • Fixed a streching problem on the materials

  • Updated granite information on the materials

  • Set up the materials to be Chroma compatible. They should use the exact same Chroma settings as their vanilla counterparts

    Note: For the wedge exteriors (all tiers), its technically a wood material. I was just trying to save time and re-use the wood mesh to make it look like stone instead. To change the color of the outer shell of the wedge, use the Stonebrick and Insulated Wood Tint, and that should do the trick.

  • Updated health values on the Tier 2 set to reflect the vanilla changes in 3.0.

  • Removed all Destructive Meshes (DMs). This is to help reduce the size of the mod.

    3.0 made it so that you almost never see the DM's unless you admin delete stuff or they blow up during combat. As this mod's existing pieces are largely meant to be dyed with Emberlight Chroma as of today, there's little reason to use custom DM's since the DM's don't pick up on color changes with Chroma anyways.

  • Massively improved the material on the Tier 3 ceilings so that they match MUCH closer to the rest of the set

  • Updated Icons

    Note: Newer version of the icons are higher resolution. To save time, I'm not redoing the entire set of icons so some of them will look better then others. But will do that some day down the line.

    Note 2: I set the pictures of my sloped walls to match what they actually are. No, I don't care that Funcom has theirs backwords, I want my icons to match what they are.

  • Changed feat costs to 1 each. Per feedback, I kept the feats seperate from vanilla. However, to avoid the 0 feat bug (and the confusion that comes with it), along with the fact its a significant amount of more buildings, I felt like a 1 feat cost for each was appropriate.

  • Set all textures that were saved locally to 2K if they weren't already (the majority of buildings in Tier1-3 are 2K textures in vanilla, only a few are 4K. Black Ice is the exception, but on review, I couldn't even tell I reduced them down to 2K. The mod savings in size though was over 70mbs.

Additions
  • Added a Black Ice variant set, called Highlands Reinforced. This is learned in the same feats as the Reinforced Limestone set.

    They are also combined under one roof in the Construction Hammer. I may revisit this based on feedback, but the idea was that by keeping them together, it reduced the number of building tabs in the Construction Hammer by 1. But please let me know what you think about this and if you feel it should be in its own building tab to help with orginization or clutter.

    The set also features a no metal or no spike version of each building. Believe it or not, this particular thing has been on my requested list for 4 years, and I'm finally getting around to doing it. Why now? Well with the change to the mod to be compatible with Emberlight Chroma, having a set of nice stone looking buildings with no metal on them is a perfect canvas for you painters out there. What better way to dye a building set then to start with white, giving you complete control of the RGB lanes, and having the surface be clear of any obstructions (metal, or spikes).

Update: 26 Jan, 2022 @ 8:11am

Version is 1.6.3

Bug Fixes, Changes, and Adjustments
  • Recompiled to resolve crash issues with today's 2.8.0 official patch

Update: 8 Dec, 2021 @ 5:11pm

Version is 1.6.2

Bug Fixes, Changes, and Adjustments

  • Recompiled to resolve crash issues with today's 2.7.0 official patch

Update: 21 Oct, 2021 @ 1:45pm

Version is 1.6.1

Bug Fixes, Changes, and Adjustments

  • Recompiled to see if it resolves an observed building upgrade issue.

    Probably just a very rare occurance as naturually, I'm unable to reproduce the issue. I saw it on a Twitch stream though (1 upgrade failed out of dozens. All the blueprints looked fine, so we'll see if a recompile fixes that rare instance. If not, its probably nothing I can do and just a rare bug that can occur with the upgrade system.