Conan Exiles

Conan Exiles

Limestone Buildings - v1.6.46
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Update: 27 Sep, 2020 @ 12:05am

Version is 1.6.0

Bug Fixes, Changes, and Adjustments

  • Fixed numerious granite errors caused by the Siptah update.

  • Fixed a crashing issue when attempting to use with the latest version of the game.

  • Updated the mesh and collision of the tier 2 stairs to be the correct width.

  • Added corner sockets to all doorframes to make it easier to buld with roofing.

  • Updated all building tier upgrades and side grades

  • Updated all sockets for parity with their vanilla parents

  • Added Window sockets to the Window Frame Walls so players can use the Window Hatches from LBPR - Additional Features

  • Cleaned up unused assets to help manage the mod size

  • Re-created, updated, and optimized all icons

  • Small typo fix to the Left-sloping Limestone Wall

  • Fixed several feat requirements and merged all feats into Apprentice/Journeyman/Master vanilla feats as appropriate.

  • Updated all the recipes to match their vanilla counterparts.

  • Updated all the repair exp rates and updated the modifier descriptions to match their vanilla counterparts

  • Compressed the mod to help reduce the overall mod size

  • Minor performance improvements

  • Fixed the Tier 2 rail stairs destructive mesh so that it showed the correct materials

Update: 4 Oct, 2018 @ 9:53pm

  • Fixed an issue that made it so the new Thrall Feed Pot's couldn't be crafted via the Carpenter's Station

    Somehow (probably me accidently saving the vanilla data table), the vanilla data table ended up in the depths of my mod folders when it shouldn't have been in there. My mod uses a mod controller to merge data tables, which is supposed to make this mod official update friendly. But because I accidently had the vanilla data table in there, the vanilla data table was overriding the new one created by Funcom.

Update: 31 Aug, 2018 @ 2:40am

  • Made it so that Tier 1 Limestone can replace Tier 1 Sandstone, Tier 2 Limestone can replace Tier 2 Brick, and Tier 3 Limestone can replace Tier 3 Reinforced Brick.

    Before, for upgrading, I just matched up everything that vanilla had it set up. Silly me, should have made it so it was this way to begin with. Ah, the life of a newb modder sometimes. This change will also make it so if you are using LPBROE, it will help prevent duplicate overlaps when trying to replace your existing bases with Limestone. If you enjoy making hybrid Frankenstein combos (multiple tiers overlapping each other), you will have to put your Limestone first followed by everything else.

Update: 30 Aug, 2018 @ 7:59am

  • Moved all Limestone's into their own feats. You will find the feats in the construct tab, under all the vanilla and DLC feats. (I did try to group everything together so that each tier was with each other, but without changing the vanilla values, it ended up being an inconsistant mess. Finally figured it would be better to just have all the limestones grouped together then all over the place)

    Primary purpose of this is to ensure maximum mod compatbility. The downside to this is that you will have to "re-learn" the limestone feats. They cost 0 feat points, all you need to do is click on them a single time, once you meet their pre-req criterias (shown of course, but basically they need their vanilla counterparts learned first).

  • Known Game Bug (this is a problem with this mod, all other mods that add new feats with 0 points needed, and the DLC's): When learning the feat by clicking on it, instead of the background turning green, it stays yellow. However, once you move into another tab, or close and re-open the feat table, it shows up green. This is a game bug whenever something is set to 0 feat points. Likely will be fixed on it's own when Funcom addresses it themselves.

Update: 27 Aug, 2018 @ 7:21pm

  • Updated Icons to make them easier to differentiate between T1, T2, and T3.

Update: 17 Aug, 2018 @ 7:19pm

Testing Version

Update: 17 Aug, 2018 @ 6:20pm

Testing Version

Update: 17 Aug, 2018 @ 4:17pm

Testing Version

Update: 17 Aug, 2018 @ 2:12pm

Testing Version

Update: 11 Aug, 2018 @ 4:30pm

Testing Version