Stellaris

Stellaris

Technology Ascendant
Viser 1–10 av 108 bidrag
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Oppdatering: 5. mai @ 9.01

-4.0 preliminary update
-Job boosts from breakthroughs changed to new job system
-Living Starships Breakthrough disabled, replacement tbd

Oppdatering: 28. juli 2024 @ 10.30

-Fixed contained singularity breakthrough to be -20% empire size from pops instead of -30%, as the description says

Oppdatering: 10. mai 2024 @ 18.50

-Updated to 3.12
-Research Policies speed boosts reduced from 20% to 10%
-Synthetic Fertility empires have a minor bonus to the chance to get the Deus Ex Machina Breakthrough (psionic robots)
-Psionic robots cannot be built, they must be assembled as a normal robot and have a yearly chance to gain psionic if you have the breakthrough. Rate at which robots that gain the psionic trait reduced.

Oppdatering: 27. feb. 2024 @ 10.11

-Updated to 3.11

Oppdatering: 22. nov. 2023 @ 7.12

-Reduced cost of additional breakthroughs to 2x cost from 3x cost
-Focus and Expertise traits that boost breakthroughs are now checked on any scientist (not just councilors)

Oppdatering: 16. nov. 2023 @ 10.58

-Minor consistency fix for research policies (base level is +/-20%, not 25%)

Oppdatering: 16. nov. 2023 @ 10.03

-Copied loc changes to foreign languages
-renamed simp_chinese

Oppdatering: 16. nov. 2023 @ 9.54

-3.10 Update
-Effects of Breakthroughs and Research policies swapped. Breakthrows add +1 research from researchers, policies add % modifiers to research speed

Oppdatering: 17. okt. 2023 @ 10.29

Update for 3.9.3
-Universal Translators gives +40 Trust Cap
-Nanofabrication gives 30% Armor Hardening instead of 20% Armor Points
-Temporal Shielding gives 30% Shield Hardening instead of 20% Shield Points
-Updated tooltip for Final Frontier to show +2 leader cap effect.

Oppdatering: 19. sep. 2023 @ 18.38

Emnity Tradition now adds breakthrough chances