Majesty Gold HD

Majesty Gold HD

New Game +
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Update: 29 Sep, 2019 @ 11:23pm

- reverting movement. I'll keep digging and see if I can reach a middle ground for movement that doesn't look bad

Update: 29 Sep, 2019 @ 10:43pm

- Base movement speed is now a bit faster. Affects everyone. It's a bit too fast imo, but there's no middle ground.
- Gambling halls take longer now, to deter save-scumming.
- Fairgrounds is now instant and cheaper.

Update: 18 Sep, 2019 @ 8:05pm

-updates to Vigil for a Fallen Hero
-updates to many freestyle special settings

Update: 8 Sep, 2019 @ 12:48am

-Tiny bugfix for southern quest compatibility

Update: 8 Sep, 2019 @ 12:31am

Update: 8 Sep, 2019 @ 12:29am

-Changed hero AI so they party together with more synergies rather than the 2-3 pairs that work together currently.

Update: 22 May, 2019 @ 8:49am

-Ice skating and moonwalking upon exiting buildings is gone!

Update: 20 May, 2019 @ 8:36pm

Update: 20 May, 2019 @ 12:24am

Freestyle Changes:
-'Random Disasters' is no more. It's now spreading lairs (like how Rats Nests and Snake Pits work). And nothing of value was lost.
-'Ritual of Pain' is no more. It's now a rat event (Rhoden won't spawn properly, dunno why). Still a lot better than before.
-'Super Lairs' is more RNG. It has the potential to be less or more explosive.
-'Goblin Attack!' should be a lot more wild, particularly the last wave in the cycle.
-'Evil Everywhere' cycles more often.

-Units now enter buildings from a little further away. It reduces congestion (particularly outside the Palace). It's a little funky looking when they leave (moonwalking sometimes), but it's worth the reduced traffic jams.
-Henchmen walk to closest building reliably now.
-Minor number changes: notably, Trolls are a little weaker, Guardhouses are a little tankier, and Plague spreads slightly differently.

Update: 29 Dec, 2018 @ 7:09pm

-Half patch as I finish up the rest
-Flags are back down to 100g
-Several numbers changes to Freestyle modes, planning on changing Ritual of Pain and Random Disasters to entirely different things. The events that spawn things can spawn more.
-Dark Magics Freestyle mode delayed from starting at the very beginning
-Ratapults have less range (still plenty) and less chance of hitting heroes - building breakers. They also don't get stuck on terrain.
-Dwarves/Monks should now be faster than base speed, but not as fast as I had them at.