Arma 3
Not Alone
Ergebnisse 161–170 von 242
< 1 ... 15  16  17  18  19 ... 25 >
Update: 22. Aug. 2021 um 23:39

Not Alone V5.7.6 patch

-Fixed my Canteen purification script

-Removed some redundant files / folders (more cleanup)

-Removed Ambient chatter from AI module (ravage)

-Removed Zombies being able to grab backpacks off of player's backs due to a duping glitch which could occur

Update: 21. Aug. 2021 um 21:58

Not Alone V5.7.5 patch (QoL)

-Fixed being able to fish from a helicopter (or anything other than a boat) Player must be either in a boat, or on foot and possess wire...

-Fixed being able to spam add-actions for crafting, and some other functions...

-Added small IED crafting (same as large IED craft, just requires car battery)

Update: 17. Aug. 2021 um 2:41

-quick Dynamic simulation fix

Update: 16. Aug. 2021 um 22:11

Not Alone V5.7.3 patch

-Fixed GF ambient sounds for birds / nature

-Added my craft-able items scripts via a workbench (all workbenches are located throughout towns around the map) tons of help from @Slay No More

-Added my custom survival scripts, you can now get water from wells, boil water over campfires, burning barrels, etc...

-Removed HS Merge menu due to being able to make Ryan zombies antibiotics (useless item) I remade all these merge items into add action scripts that the player can use when they get certain items in their inventories.

-Added a TON more HS items for item crafting

-Tweaked the arrays for new HS items, bandits can have a few new items, VD crashsights / shipwrecks, etc... Should have more as well as DMD missions

-Cleaned up the file a bit, (155MB down to 80MB) deleted a lot of redundant sounds that are no longer being used (Next patch or so I'm going to clean more / delete more redundant stuff)

Update: 9. Aug. 2021 um 18:24

Update: 9. Aug. 2021 um 17:52

@ReasonUnknown

Not Alone 5.7.1 patch

- Replaced T-90s outside The Reach to T-72s

- Replaced Medical Mi-8 to Transport Mi-8

- Added Ka-50 to Krasnostav (extra Ka-50 in case GRAD goes ape shit and doesn't respawn it)

- Emptied Equipment Boxes

- Added PKM and PKP with RIS mounts to the traders sell list

- Added SVD with RIS mount to the traders sell list

- Added Barska AC11704 Reflex sight to the traders sell list

- Added OG-7 rpg grenade to the traders sell list

- Added two other Granit suits [Contact DLC] to the traders sell list

- Added Tracksuit [Contact DLC] to the traders sell list

@TenuredCLOUD

Not Alone V5.7.2 patch (hotfix / minor additions)

-Fixed all vehicles across the map not being damaged due to 3DEN enhanced not carrying over settings from previous patch

-Added @Slay no more's Fishing script (tweaked to work with HS) You need wire to fish ~ Chance based

-Upon editing vehicle damages across the map, I made helicopters a lot more damaged, each heli may require up to 3 toolkits to get running smoothly

-Disabled Map markers for Units (reverted previous patch)

-Disabled Advanced flight model (reverted previous patch)

Update: 5. Aug. 2021 um 19:10

Not Alone V5.7 patch

-Tweaked HS temperature values (seeming to get colder quicker, this should help with that)

-Added more vehicles, Humvees, Mi24V, Superhind at The Reach

-Tweaked new vehicles cargo loading via R3F

-Added new vehicles to HS Config

Update: 3. Aug. 2021 um 21:09

Not Alone V5.6 patch

-Removed R3F building buying menu traders (at this time I do not have the dev team to test this feature enough to make sure it is fully functional)

-put GRAD saving back to 1; for all Editor objects (this was part of the tester)

-Added HS's injector gun for vitamin pods, the reactions are instant so buying these and utilizing them in combat can save your life.

-Added more basebuilding objects (wooden walls, wooden watchtowers, shed roofs, wooden fences, planks)

-Removed Rebreathers from DMD loot boxes not-useable for 'The Reach' wrong variants.

-Lowered contamination zones a little bit, they were a tad bit bigger than their radius.

Update: 27. Jul. 2021 um 14:47

Not Alone V5.5 QoL patch

-Tweaks to performance, no more dynamic simulation for towns or hand placed POI's, all trigger based with simulation enabling / disabling

-Fixed Simulation not ending for NWAF (The reach) after you'd leave the zone

Update: 26. Jul. 2021 um 14:15

Not Alone V5.4 hotfix patch

-FIXED vehicle locking system with different executing

Please NOTE: You WILL need to purchase a key from traders before you can interact with vehicles, they are fairly priced at 250, killing a couple of bandits or selling wood to a trader can get you this money fairly quickly. ALL vehicles on server start are LOCKED. This is to give player's who are leaving their vehicles unattended a fair chance at keeping items safe from theft. The vehicle itself and it's inventory are LOCKED.