Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
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Update: 3 Sep, 2018 @ 2:07pm

Some issues with the vampire spells not showing, so I've reverted to this version until I have a chance to properly fix it.

Update: 11 Aug, 2018 @ 12:57pm

Updated two tables to include the animations for the vampire zombies, just in case anyone encountered the issue where summoned zombies would not animate in combat.

culture_to_battle_animation
units_to_groupings_military_permissions

Update: 14 Jul, 2018 @ 10:32am

Made some changes to Crypt Ghouls and the technology they benefit from. They now get some extra defence from Nehekhara Skeletons.

Update: 11 Jul, 2018 @ 12:08pm

Slight tweak to Fell Bat bonuses from Carrion tech.

Update: 9 Jul, 2018 @ 2:33pm

The Curse of Undeath now applies the same passives as the respective Lore of Vampire and Master of the Death trees (Winds of Magic Reductions, Cooldowns and a passive healing aura)

Update: 9 Jul, 2018 @ 1:41pm

- Dire Wolves now benefit from all Skeletal Horsemen technology and red skill tree points

Update: 9 Jul, 2018 @ 12:42pm

Update: 9 Jul, 2018 @ 12:17pm