Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
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Uppdatering: 3 sep, 2018 @ 14:07

Some issues with the vampire spells not showing, so I've reverted to this version until I have a chance to properly fix it.

Uppdatering: 11 aug, 2018 @ 12:57

Updated two tables to include the animations for the vampire zombies, just in case anyone encountered the issue where summoned zombies would not animate in combat.

culture_to_battle_animation
units_to_groupings_military_permissions

Uppdatering: 14 jul, 2018 @ 10:32

Made some changes to Crypt Ghouls and the technology they benefit from. They now get some extra defence from Nehekhara Skeletons.

Uppdatering: 11 jul, 2018 @ 12:08

Slight tweak to Fell Bat bonuses from Carrion tech.

Uppdatering: 9 jul, 2018 @ 14:33

The Curse of Undeath now applies the same passives as the respective Lore of Vampire and Master of the Death trees (Winds of Magic Reductions, Cooldowns and a passive healing aura)

Uppdatering: 9 jul, 2018 @ 13:41

- Dire Wolves now benefit from all Skeletal Horsemen technology and red skill tree points

Uppdatering: 9 jul, 2018 @ 12:42

Uppdatering: 9 jul, 2018 @ 12:17