Divinity: Original Sin 2

Divinity: Original Sin 2

Inferni - Hell-bent Rogue Class
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Update: 3 Jul, 2018 @ 8:32pm

Issues with trader dialogue when switched to a global asset. Looking into these issues.

Update: 3 Jul, 2018 @ 7:55pm

Zed is now set to global; this is just preparation for scripting him into later acts past Act 2.

Update: 28 Jun, 2018 @ 10:45am

Hellstorm Daggers Ultimate skill added.

Animation changes for Smokestacks and Smokescreen.

Update: 27 Jun, 2018 @ 10:11am

Character Creation preset has been added! Keep in mind that Smokestep and Smokescreen require 2 scoundrel to memorize.

Smoke durations increased to 2 for almost all abilities in preparion for Hell Geysers and Dagger Hellstorm.

Without a Trace Changes:
Completely new animation set.
Cooldown changed from 6 --> 5.

Update: 26 Jun, 2018 @ 6:59pm

Smokestacks Fixed; now applies Smoke Surfaces to all targets. New Icons. Cooldown on Cauterazors nerfed to 6 turns. I think the buffs and damage output is solid, but I don't think the cooldown should be 4 turns especially when combo'd with Darkness.

Update: 26 Jun, 2018 @ 11:12am

Major Changes:
Cauterazors scripting has been finished to allow your weapons to be re-equipped after status end.
Smokescreen has been changed to Without A Trace.
Smokestep was split into two separate abilities: Smokestep and Smokescreen.

New Skill:
Smokestacks: Dash between up to 3 enemies dealing backstab damage and creating Smoke Cloud Surfaces at each enemy.

Update: 25 Jun, 2018 @ 3:08pm

Cauterazors is FIXED! Now you can have fun conjuring magical fire daggers!

Devil Visuals were largely updated once again! Some ability tooltip adjustments and potion stats are "potentially" fixed now.

Update: 25 Jun, 2018 @ 5:50am

Skill requirements have been reduced. Devil Form visuals changed. Devil Form visual bugs relating to armor changes were fixed by changing the visual resource.

Update: 25 Jun, 2018 @ 3:15am

New Icons; Added a new skill, Cauterazors, which deals piercing damage and [is supposed to] conjure fire daggers for 2 turns.

Cauterazors currently doesn't conjure fire daggers, as I am having trouble determining why the WeaponOverride is not working.

Update: 24 Jun, 2018 @ 7:45am

New abilities have been added! False Boasting and Close and Personal.

False Boasting fortifies your enemy, but also challenges them. Winning the challenge grants you a massive damage boost for 2 turns and a boost to armor. However, if you lose the challenge, be prepared to take massive damage in return!.

Close and Personal is the new go to backstab ability for Inferni! This ability deals piercing damage, but it can only be used on an enemy challenged by False Boasting.