Stellaris
Ancient Cache of Technologies
446 sonuçtan 61 ile 70 arası gösteriliyor
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Güncelleme: 27 Haz 2024 @ 15:22
Güncelleyen: Chirumiru ShiRoz

- Poor Mccoy has learned to not blow himself up.

- Increases the stats of Delta/Alpha Capitals so they don't actually become a downgrade to the Ruined Variant in fields where they should have been superior.

Güncelleme: 27 Haz 2024 @ 4:05
Güncelleyen: Chirumiru ShiRoz

- Reduces the upkeep of Special Force Armies.

- Increases the upkeep of landcruisers.

- Nerf regens of Cetana's ships.

- Fixes some other minor bugs and issues.

Güncelleme: 25 Haz 2024 @ 18:18
Güncelleyen: Chirumiru ShiRoz

- Rebalances Space Cyberwarfare System, Network Inhibitors and Herculean Reactor Auras so that only the former reduces tracking due to the potential issue where the enemy could have their tracking and accuracy reduced to 0%

- Network Inhibitors have been changed to function closer to the older version where it debuffs enemy fleet while buffing your own fleets, but the latter is only applied when the ship is in combat (They cannot drain power from enemy if there's no enemy to drain)

Güncelleme: 25 Haz 2024 @ 12:40
Güncelleyen: Chirumiru ShiRoz

- Reduces Zro Upkeep for Mentats.

- Adds Living Metal Cost and Upkeep to Engineer Workshops.

- Swap some files around from Override to Base Mod.

Güncelleme: 25 Haz 2024 @ 7:38
Güncelleyen: Chirumiru ShiRoz

- Adds in some built-in compatibility with Gigastructure regarding the Cosmogenesis Conclusion.

- Fixes incorrect section designs for Mastercraft Escorts.

- Shaco has killed Panada. Will take a while to respawn.

Güncelleme: 24 Haz 2024 @ 19:26
Güncelleyen: Chirumiru ShiRoz

- Changes most of the hull regeneration debuff for all orbital defense buildings to flat values instead, while others have the % reduced to 1%. (I was hoping that it would just cause the ships to not regenerate, not actually degrading themselves. This way it acts more like a DOT effect instead.)

Güncelleme: 24 Haz 2024 @ 18:32
Güncelleyen: Chirumiru ShiRoz

- Reduces the Ship size of Hyperion to 100

- Adds Unique Precursor Auras (Only usable by Precursor Ships)

- Fixes dummy district on Void Sphere.

- Re-categorizes various job.

- Increases the cost of all Crew Component, and doubled them on Large Utility Variant.

- Crew Components now cost power.

- Mentat Coordinators now have additional functions.

Güncelleme: 24 Haz 2024 @ 15:26
Güncelleyen: Chirumiru ShiRoz

- Fixes issue with Stellarite Event not being fired properly.

- Adds a starting cap to Hyperions. An Empire can field 5 Hyperions + 1 every 500 Naval Cap. No maximum cap.

- Hyperion stats have been significantly increased as a result. Also applies to FE variants.

- Fixes Delta PAC having a T Slot rather than an XL slot.

Güncelleme: 24 Haz 2024 @ 9:03
Güncelleyen: Chirumiru ShiRoz

- Adjusts the stats of other Precursor Ship Sections that was left over.

- Fixes some events related to Phanon Coins.

- Energy Cannon has reduced range but no longer has minimum range (As its a beam weapon).

- Kinetic Artillery has increased range (So they will usually fire before the former).

- Other minor adjustments.

Güncelleme: 23 Haz 2024 @ 13:17
Güncelleyen: Chirumiru ShiRoz

- Extra checks have been added to certain events.

- Phanon Corps Resubscription now asks for proper amount.

- Fixes SOPHIA Machine Portrait not having machine trait.

- Fixes Alpha Macrocannon Medium Variant uses Torpedo instead.

- On Board Tech Priest, Engineers and Commissar Techs now require relevant Delta Buildings Tech.