Stellaris

Stellaris

Ancient Cache of Technologies
10,757 Comments
H11DN-D4NG3R  [author] 26 Oct @ 2:45am 
@Silvernus the mod in question is named ''BPV Reborn - Zone Single Row Mode''
silvernus 25 Oct @ 6:57pm 
I looked for a mod named "better planet view Reborn", but couldn't find one. I tried several other mods with similar names or functions, with and without ui overhaul, but they all crashed the game. I find the rest of ACOT plenty fun so, if I must play without the unique planet types (they feel uncomfortable to use atm), I shall do so.
inixxi 25 Oct @ 3:40pm 
got it, thanks.
H11DN-D4NG3R  [author] 25 Oct @ 3:36pm 
@Inixxi there are 2 Versions of the science institute. (with i refer to as the Empire/planet one respectively)

Both are Exclusive to eachother (meaning you cant build the Empire version if you already have a planet 1. and same if you had the Empire one. you cant build the planet 1).

Obviously this shouldnt be a big issue... but as a point and case. the Empire 1 is the More powerful building that provides the nice Reduction to tech cost.
inixxi 25 Oct @ 3:30pm 
Hey again. I was trying to see why I couldn't build a Delta Institute of Knowledge on my science world and when I go into acot_00_delta_buildings.txt file, I see that the building "building_acot_dm_institute_super" has "potential" and "destroy_trigger" sections that make it mutually exclusive with the Delta Science Complex (lines 3531-3532, 3541-3542, 3667-3668, 3677-3678). Is this by design or a mistake? I am wondering if these triggers were supposed to block you from building it if you have an Alpha IoK but due to how similarly these are named, it accidentally flagged the science complex instead?
H11DN-D4NG3R  [author] 25 Oct @ 2:43pm 
@Silvernus they appear normally for me. obviously (because paradox) you cant get access to all the slots (you get to see 3/4 slots out of 6). Its advised rn to get the better planet view Reborn mod. with should fix that issue. tho i see other issues while having it. so im unsure how effective it is
silvernus 25 Oct @ 2:37pm 
For the life of me, I can't figure out how to get the special planet (fractured, enigmatic, void sphere) districts to display properly. Even narrowing my list of mods to nothing but ACOT and UI overhaul, arranged in either order, it seems like only whichever district happens to appear at the top will show all building and specialization slots. Do I need a specific, recentish expansion (such as biogenesis or shadows of the void) for it to work?
Slayer 25 Oct @ 12:00am 
Precursor Juggernaut sounds like the Warbarge, which is from Acquisition of Technologies.
H11DN-D4NG3R  [author] 24 Oct @ 2:45pm 
@Y1224y1 acot does not have legacy versions(offical anyways)
y1224y1 24 Oct @ 2:36pm 
Do you happen to have the 3.13 version of the file? I'm looking at the error.log file to fix a bug that could be causing a crash, but the precursor_juggernaut_idle.anim file is missing. (No other animation files are present.) Trying to fix it with an older version is too difficult...
Slayer 24 Oct @ 8:41am 
If it is, it´s most likely unofficial (Not made by the dev), I myself am unaware of any submods like that.
Von Desslock I. 24 Oct @ 4:26am 
Is there a module that changes the appearance of the Herculean, giving it the old appearance? ;_;
H11DN-D4NG3R  [author] 23 Oct @ 1:15pm 
I can see it in the its like that. but it shouldnt be like that
H11DN-D4NG3R  [author] 23 Oct @ 1:15pm 
@inixxi known issue... unsure why that happend.
inixxi 23 Oct @ 12:39pm 
Inside acot_alpha_matter_events.txt, event acot_alpha_matter_events.104.a seems to have an "allow" requirement of influence >= 100000 (line 641), which the player won't be able to achieve. It looks like this is supposed to be 100 influence per line 649?
H11DN-D4NG3R  [author] 22 Oct @ 8:50am 
@o7Gasimli you would need Universal resource patch.

Resource in question should be...Dark energy
07Gasimli 22 Oct @ 8:48am 
Does anyone know whether i should see the resource for enigmatic stuff (i forgot its name) - blue thing in resources tab? I use UI overhaul mod for anyone wondering but i still dont see it. Is it normal?
H11DN-D4NG3R  [author] 22 Oct @ 7:17am 
@Snake. Should be Evolution Chamber
A Snail Riding a Snake 22 Oct @ 6:56am 
Oh neat- I am always amazed at your quick response times. What's the Delta version called?
H11DN-D4NG3R  [author] 22 Oct @ 6:52am 
@Snake you likely have to build the Delta version before you can do the alpha version.
A Snail Riding a Snake 22 Oct @ 6:39am 
Says for certain Army units I need a Cycle Propagator but I don't see any option to build one. Also not a Decision.
07Gasimli 20 Oct @ 11:15am 
Does anyone know whether i should see the resource for enigmatic stuff (i forgot its name) - blue thing in resources tab? I use UI overhaul mod for anyone wondering but i still dont see it. Is it normal?
H11DN-D4NG3R  [author] 19 Oct @ 2:26pm 
@PEGSSR From what i have been seeing. No. tho who knows.
PEGSSR 19 Oct @ 2:20pm 
Does this mod work on Linux?
H11DN-D4NG3R  [author] 17 Oct @ 4:21am 
Yea acot does not support non english localizations.
山田凉 17 Oct @ 4:18am 
@H11DN-D4NG3R Yes, but I've already resolved it; I installed the language patch.
H11DN-D4NG3R  [author] 17 Oct @ 12:42am 
Or you mean the Phanon portraits, those appear as intended,
H11DN-D4NG3R  [author] 17 Oct @ 12:41am 
Define Garbled, do you mean like "Acot_delta_missiles" or something?
山田凉 17 Oct @ 12:35am 
Hello author, I want to ask why there are garbled characters in my game. I only have this mod enabled, but it's still garbled.
H11DN-D4NG3R  [author] 14 Oct @ 2:41pm 
@07 Check above. just above the ''Member of the Stellaris modding den''. there's a link to the acot discord.
07Gasimli 14 Oct @ 2:39pm 
Author do you have discord where i can drop the planetary view image?
H11DN-D4NG3R  [author] 14 Oct @ 2:05pm 
@Emperor its a known issue that the districts cause a inescapeable death spiral.
Sadly Chiru is doing his thing to update SBTG fully.
Emperor Lowa 14 Oct @ 1:59pm 
You know if you guys are still mulling over balancing the final spark origin against the district upkeep changes, have you considered adding planetary modifiers that specifically work for the origin and stop when you develop the relevant DM techs? i had an idea about like lore-wise ancient generators that survived the thrashing and keep the starting districts running but stop working or only give a small amount after you redevelop DM.

the best part is it ONLY would work on the homeworld fractured and didn't create the problem i did by just giving the starting buildings extra resource generation to compensate, and getting more dark energy than i really should at the start.
H11DN-D4NG3R  [author] 14 Oct @ 9:01am 
@07Gasimli as far as i see i dont think anything unusual.
07Gasimli 14 Oct @ 8:59am 
I am talking about my planetary view, where you upgrade or construct new buildings, manage jobs etc. The view was big until I activate this mod
H11DN-D4NG3R  [author] 14 Oct @ 6:14am 
@07Gasimli Unsure what you mean
07Gasimli 14 Oct @ 6:11am 
Guys does anyone know why when i activate this mod my planetary view just shrinks? I want my UI overhaul view back, even tho it is below ACOT mod it seems not to overwrite the view. Can someone help?
Marriope Colli 10 Oct @ 10:48pm 
I found something, when i did the observe command i found the droppoint. But when i click it the star explode and become black hole and the planet is shattered. This can only be happen when we click the disable phanon corp, but i didnt disable anything. i tried making new save yet the same thing happening
Slayer 10 Oct @ 9:38pm 
Did you check with the observe command that they do not spawn? They spawned fine in my last game. Sometimes they just spawn too far, or in a nebula.
Marriope Colli 10 Oct @ 9:35pm 
Phanon corp doesnt show up in the beginning, is there something i do wrong? I tried to remove mod making sure is not conflicting but it doesnt resolve it. I also check the settings but everything seems normal. Is there anything i can do to resolve it?
AfroMan 10 Oct @ 5:50pm 
I just had a crash on game start using the Final Spark origin. It happened during the initial event where everything blows up. I think it has something to do with a unique system from Gigastructures that has their Planetary Computer megastructure planet in it. My guess is the crash happened when trying to fracture the planetary computer.
milk 9 Oct @ 10:39pm 
do you think it would be the delta machine pop assembly building? I dont see any other buildings that might be related to acot and egalitarianism
milk 9 Oct @ 10:37pm 
yes i am indeed fanatic egalitarian, let me see if i can find the building
Slayer 9 Oct @ 10:37pm 
Hmm, in that case there should be a Egalitarian-specific building, I don´t know its name but building it should allow you to recruit the thing.

Also I assume you are Fanatic Egalitarian?
milk 9 Oct @ 10:30pm 
the daedalus armament or something else? I have some planets with the daedalus armament (the delta fortress) but I still can't recruit one
Slayer 9 Oct @ 9:49pm 
Do you have a ACOT army building on the planet?
milk 9 Oct @ 9:46pm 
How do I build liberty prime? I see the option in my army tab but it won't let me recruit one and it doesn't have a tooltip telling me why
Fyckle 5 Oct @ 11:19pm 
@H11DN-D4NG3R Better planet view does display enigmatic districts, but unfortunately it messes up a lot of other things, for example Gigas districts. Could you fine folks, maybe, rework your planets to be like Gigas planets, which are displayed fine with just Dynamic UI? I get it's a hassle but currently we have to play with either your districts, or Giga districts, as no mod displays them both correctly. Not that I've found, at least.
♡~ᴹᵒᶜʰⁱ~ꨄ 5 Oct @ 2:55pm 
@Nova Solarius Tysm!! That mod you linked fixed it! Dumb paradox modding stuff lmao. Finally i can see how many thingies i have! :happyfroggy:
H11DN-D4NG3R  [author] 5 Oct @ 10:25am 
@Asmodean, there's a reworked version of Better planet view that should work for that,