Stellaris

Stellaris

Ancient Cache of Technologies
10,542 Comments
Slayer 19 hours ago 
ACOT does not keep legacy versions.
pro man 22 hours ago 
does anyone know if there is a 3.14 version of this? i cant seem to find it, thanks
Bruzmeal-Mithrilshaper 21 Aug @ 4:58pm 
It's amazing, but after testing, I found that this seems to be a problem with the game itself, without any mods.
Maybe I should perform an integrity check.
Slayer 21 Aug @ 8:42am 
I have not encountered any issues with those techs in my recent run, are you sure it´s not caused by another mod?
Bruzmeal-Mithrilshaper 20 Aug @ 10:47pm 
Out of curiosity, why are the numbers on the Xeno Diplomacy and Xeno Relations icons in my game one level higher than those on the wiki? Is this a remnant from an older version?
They have become a buggy tech similar to a looping tech in my game. Even after research is completed, they do not disappear, and Xeno Diplomacy or Xeno Relations are not visible in the already researched tech tree. They reappear in the next tech card draw.
They only do not appear in the tech card draw when I use the console to research Xeno Diplomacy and Xeno Relations simultaneously.
Thank you for your assistance!
H11DN-D4NG3R  [author] 20 Aug @ 2:52pm 
@dawoc you are likely running outdated mods. please update your mods/remove/disable outdated mods
dawoc 20 Aug @ 2:36pm 
Hello. I've got a problem with this mod and the version 4.x. When I start à game, i've got the same pop-up that came every day and there are relative with events whose id are acot_pmc_merc.7, 6, 5 401, 404, 402, 4, 3 and 2. Is someone experiencing the same issues??
今晚打老虎 19 Aug @ 7:49pm 
The technological origins of t1-t6 have not been localized into Chinese
Frans 19 Aug @ 6:17pm 
It seems that AI cannot use biological ships they do not have the ability to create ships because they cannot design and only have the defense platform in the designer, and only with this mod active sorry for bad english
Ros[É] 19 Aug @ 5:09pm 
Can we get a Stellarite version of the Phanon's Decimator/Ignem Aeternum weapon?
Slayer 17 Aug @ 5:33am 
Old model of what?
Raeder 17 Aug @ 1:01am 
May I ask if there is an old model of accusing Bolong
H11DN-D4NG3R  [author] 15 Aug @ 8:51am 
@An Not yet (Maybe in the future). but you can take them from them. yes
AnIl 15 Aug @ 8:41am 
is it posible to build fallen empire mega's ? or i can just take from them
不会起名真君 15 Aug @ 2:12am 
不是,为什么会和多彩银河冲突啊
Lvl. 10 Orc Bard 14 Aug @ 6:14pm 
Anywhere to get an old version of this? (3.14). Wanting to play this with frameworld from giga but they have no info on when they plan to re-add it
H11DN-D4NG3R  [author] 14 Aug @ 3:25pm 
@Atlas_UK unsure on what CTD issue.

@Aparajita You likely arent forfilling the condition to get Sophia. you should involve yourself a bit more with FE related stuff. or just bordering 1
Aparajita 14 Aug @ 3:22pm 
I have unlocked Dark Matter, Dark Energy, etc, but I have not got SOPHIA to emerge - is there a event command I can use to force her to spawn? Thanks.
Atlas_UK 14 Aug @ 9:05am 
Any news on the CTD issue @H11DN-D4NG3R?
H11DN-D4NG3R  [author] 12 Aug @ 1:10pm 
@YourLittleAngel have not heared about that mod yet. but from what im seeing, it shouldnt cause overly much issues. acot's current workable faction (Phanon) shouldnt have alot of issues with it. cause you usually trigger that quite later in the game.
YourLittleAngel 12 Aug @ 12:58pm 
does this mod work well with shrouded regions? unsure if the hyperlanes or shrouded parts of the galaxies conflict with any of this mod's factions
H11DN-D4NG3R  [author] 12 Aug @ 12:45pm 
@Klingon-Koneko. yea the Minimum amount is 300/3000 pops? from 30 pre 4.0
Klingon-Koneko 12 Aug @ 12:38pm 
@H11DN-D4NG3R Thank you! Worked after resettling pops.
H11DN-D4NG3R  [author] 12 Aug @ 12:11pm 
@Klingon-Koneko, Do you have sufficient armies on the vault. and sufficient pops

you should not trigger the event through console
Klingon-Koneko 12 Aug @ 12:10pm 
@Slayer There is no planetary decision. Tried to trigger the event through the console but even that didnt work although the id may haven been outdated or smth.
H11DN-D4NG3R  [author] 12 Aug @ 10:48am 
@Friendly i think you are mistaking some thing from another mod with acot. generally fully killing a empire usually does not provide you with anything.
TheFriendlyHitman 12 Aug @ 10:40am 
Was the ability to acquire the relics & all resources after completely killing an empire removed from ACOT? or am I mistaken?
Slayer 11 Aug @ 9:33pm 
Planetary decision.
Klingon-Koneko 11 Aug @ 5:25pm 
How do i invade the phanon vault? I conquered the Vault Planet and defeated multiple of their retaliation attacks but still i cant figure out how to trigger the attack on the vault. Can someone thelp me?
H11DN-D4NG3R  [author] 11 Aug @ 3:34am 
@Mental as far as i know real space is 1 of the few mods thats currently incompat with acot due to the lack of Merger of rules. there probly are others. but i know acot+real space rn dont work.
Mental Motel 11 Aug @ 3:32am 
Oh yeah def. some 4.0 annoyance, I never ever had problems with your mod before. So I am just gonna unfortunately have to wait until either you or paradox fix this somehow.

It feels so weird to have a playthrough without ACOT rn..
H11DN-D4NG3R  [author] 10 Aug @ 1:33pm 
@Cyriquore Acot does not support non english localization. (it never did).

Ensure your Localization mods were updated.
Cyriquore 10 Aug @ 1:32pm 
Why is it that when the game is in a language other than English I don't even have any text anymore? It worked fine before update !
H11DN-D4NG3R  [author] 9 Aug @ 11:00am 
@Mental Acot itself shouldnt cause crashes. probly a incompat due to 4.0
Mental Motel 9 Aug @ 10:57am 
The mod generally just makes my game crash on startup.
H11DN-D4NG3R  [author] 8 Aug @ 6:13am 
@By Free conflict as in crash?. not much we can do about it. i blame Paradox.
by free 8 Aug @ 6:12am 
Conflicts with Real Space 4.0:steamsad:
Fogos02 7 Aug @ 3:51am 
@H11DN-D4NG3R Well, thank you so much for helping in any way :) I wish you a good day!
H11DN-D4NG3R  [author] 7 Aug @ 1:46am 
@Fogos02 i dont know how that would happen, i blame Paradox, 4.0 causes alot of issues, especially for Planets.

Should be automatically fixed when you upgrade to Void sphere, because that changes the districts,
Fogos02 7 Aug @ 1:27am 
Oh, I almost forgot, the "Mysterious Capital" does not work for me as a choice of Category or specialization of the Capital Planet when it is on Split Planets, Mysterious Worlds and Spheres of Emptiness (only the "Domain of the Sphere of Emptiness" and the usual metropolitan specializations are available on spheres). Is that how it should be?
Fogos02 7 Aug @ 1:11am 
After I switched from Delta Technology to Alpha, my areas on the Split Planets got mixed up, I also thought that I needed to hold on for the game to process the information, but nothing helped to get down even for a few years, for one colony its re-creation helped, and for another, which in particular is my capital, I I decided to do nothing for now and wait for a response from you. Although the Alpha Shelter is not the main area right now, there are still bonuses from specializations working in it, and the buildings in the specializations are still working, although they are not visible.
Fogos02 6 Aug @ 11:55pm 
No, I've been in 4.0+ since it was almost released, I realized that it would be easier to send a screenshot than to explain it somehow... https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543816328
Sticky Milk Man 6 Aug @ 9:09pm 
Is there any legacy version of the mod for 3.14?
H11DN-D4NG3R  [author] 6 Aug @ 2:49pm 
@Fogos02, Greetings. Ehhh. its bit rough to understand. From what i see you refering to the Capital buildings.
Specifically referring to how Acot has Technologies that make your Colony ship's Capital being a upgraded version. (stopping at Delta capital).

From experience. you should wait a few days after colonizing a planet and not attempt to do ''Superior constructs''.

Are you new to 4.0+ @Fogos02?
Fogos02 6 Aug @ 2:36pm 
Good afternoon, I have an unusual situation in the middle of the night... In my colony in the Split World, the Outpost and the Shelter swapped places after switching to Alpha technology, while the Shelter, which now looks like a secondary one, retained all the buildings in the cells of the structures (and the main building remained in the Shelter and did not move to the Outpost). At the same time, it still has specializations and buildings according to the specializations. And the Outpost now looks like a main area with two specializations, either I was in the dark for too long and didn't know that, it turns out, there was a new mandatory mod for the interface, or I was so fixated that I didn't notice how to change areas. Could you help me?.... (I sincerely apologize for the unclear words or context, as I do not speak English and use a translator, I have other names for some things)
H11DN-D4NG3R  [author] 4 Aug @ 2:07am 
@Yodelingpickle8 Done.
Ced 4 Aug @ 12:42am 
Slayer, last I checked it didn't.
wt_auf_pz_viii 3 Aug @ 11:13pm 
Idk if I should report it here or in dc channels, but I found a bug with Shiva Amerigo (I suppose the name is it if there was no mistake with localization) tech. After I finish the Shiva Amerigo tech for the first time, the Amerigo will upgrade to Shiva level automatically; besides, this tech will appear once and once again after finish the research each time.
Slayer 3 Aug @ 11:08pm 
Does the "Fill empty slots" button (Forgot the actual name) not help with that either?
Ced 3 Aug @ 10:02pm 
I haven't been able to fill all of the slots on the Primal Conqueror.