Counter-Strike 2
De_Gardens-Derailed
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Обновление: 7 сен. 2018 г. в 11:14

Обновление: 7 сен. 2018 г. в 9:36

Nav meshs
Lighting
Aesthetic changes

Обновление: 24 авг. 2018 г. в 9:18

Lighting tweaks
Better use of decals
improved prop render distance
Improved theming around sewers
Added a door blocking plaza from seeing into the sewers choke point allowing cts an interesting sneak strat rather than having the option easily covered T's will have to be weary of sewers / hold them from the inside
RADADR UPDATED - it's not perfect but it is a lot better
Improved CT spawn

Обновление: 12 авг. 2018 г. в 11:08

Ct spawn shifted up
T shifted back a little
hoops is now pong
other balance and flow changes
Improved drop from 'pong' to A

Probably a lot of minor bugs in this build

Обновление: 8 авг. 2018 г. в 7:45

flipped alpha on tree bases
improved movement on b site

Обновление: 8 авг. 2018 г. в 7:02

minor graphical tweaks fixed tree collisions A site

Обновление: 7 авг. 2018 г. в 18:35

LIGHTING AND OPTIMISATION
+very minor bug fixes and balance changes

Обновление: 7 авг. 2018 г. в 9:39

Обновление: 2 авг. 2018 г. в 13:22

Better lighting
enclosed b a bit
mild optimisation
Cleaning up areas of the map now the heatwave is over

Обновление: 27 июл. 2018 г. в 9:26