Arma 3
TRGM2 - Chernarus
Showing 11-15 of 15 entries
< 1  >
Update: 20 May, 2018 @ 10:52am

Fixed virtual arsenal bug (which caused game to crash)

Update: 19 May, 2018 @ 1:16am

Patch:
Fixed missing RHS_AN2_B bug
Corrected to say Chernarus on loading screen

Update: 17 May, 2018 @ 1:39pm

v2.0.22 (check our discord or Malden for all previous updates)

- Localisation (Chinese added)
- Localisation (Spanish added)
- Can now turn in a campaign day at either base or AO notice board (will lose 0.2 rep though)
- New friendly faction/loadouts : RHS Chernarus Ground Forces
- New enemy faction : RHS - ChDKZ Insurgents

- Adjusted: Only command/teamleaders can end mission, request next day or turn in mission
- Adjusted: shooting officer (when "interrogate officer" mission) will cause him to drop his weapon and will no longer fire back when rolling around in pain!
- Adjusted: Enemy Scout chopper/drone should now fly slow while searching for players
- Adjusted: maximum of 10 civs per AO limit
- Adjusted: waypoints for civs cut down (was getting hundreds of waypoints generating)
- Adjusted: because packed building is fixed, have increased chance of buildings being occupied
- Adjusted: increased chance of civs
- Adjusted: 50/50 chance if you will be notified of incoming sandstorm
- Adjusted: Once POW or reporter joined group, you still have option to carry now.
- Adjusted: when reporter/pow RTB, he will now leave group and be deleted
- Adjusted: Enemy AI response time and spot distance reduced further during sand storm!

- Fixed: will not flood a small building up with loads of enemy (also, not add unit inside another unit on same spot!)
- Fixed: adjusted script so friendly vehicles wont blow up when starting on a ship (in prep of a future release)
- Fixed: mission over animation would sometimes show at start of mission
- Fixed: Civs are actually mixed now (wasnt fully fixed in last update!)
- Fixed: Support requests where not always working on dedicated (may have fixed single player issue too, I havent been able to replicate since this fix)
- Fixed: sometimes ammo was mixed with vanilla and mod or missing ammo (like launcher ammo for example)
- Fixed: Virtual arsenal would only show for host or nobody if on dedicated at the ammo box near AO
- Fixed: if carry pow/reporter, It wasn't allowing transport chopper to fly into AO to extract
- Fixed: after you interrogate office, It wasn't allowing transport chopper to fly into AO to extract
- Fixed: When pow/reporter joins group, It wasnt allowing transport chopper to fly into AO to extract
- Fixed: Enemy scout chopper/drone should not just vanish!
- Fixed: If intel required, was sometimes not giving a mission that had intel
- Fixed: failing the main objective then ending mission, would show as success!

Update: 17 May, 2018 @ 1:38pm

Update: 17 May, 2018 @ 1:37pm