Arma 3
237 ratings
TRGM2 - Chernarus
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.991 MB
17 May, 2018 @ 1:37pm
18 Jan, 2024 @ 2:05pm
15 Change Notes ( view )

Subscribe to download
TRGM2 - Chernarus

In 1 collection by treendy
TRGM 2.0
23 items
Description
TRGM2 is a fully randomised mission, no need for mission setup, just press play and go (If you want to customise your settings, there is an easy menu at start where you can adjust mission types and advanced settings)

You start the mission at the same base or a camp near the AO, from here you plan how to arrive at the AO, do you drive? fly? or get flown in by the AI transport team.

http://www.trgm2.com



Engine:

Started development in late 2015, and still adding new features!! the list below is most of what to expect, however, more is being added often, so dont get too comfortable! I aim to make it feel like the enemy have a human command, and the details to look like they have been placed by hand!

  • Enemy vehicles, patrols, locations, weather, time of day will change on each playthrough
  • Enemy equipment will vary (NVG, AA, AT, Snipers), chance of enemy calling in air support or reinforcements
  • Varied vehicle threats (enemy will have heavier vehicles if you activate this in params)
  • Random chance of a side mission: Take down comms to lower chance of enemy air support. Gather intel from enemy base of objective location
  • Enemy patrols are not in a random order, they will be paroling around the AO, or from building to building
  • AI enhanced. If you get spotted, they will send a nearby patrol to investigate, or call in a near by vehicle
  • Friendly transport chopper to fly you in and extract when completed (but there is a chopper and car you can control should you wish)
  • Hardcore NVG script added
  • Random events you can encounter (checkpoints, stranded civs, downed convoy etc...)
  • Campaign Mode!
  • All version are updated and maintained!



=================================================
Join my Discord for updates or media of things to come, play throughs etc...
https://discord.gg/qYrjgJs
Want to join Tactical Cannon Fodder? mention in my discord...
Warning, we are a hardcore one life group!
=================================================


[www.patreon.com]

Thank you for taking the time to read this : )

I love creating these missions and over the past few years have dedicated way too many hours to Arma 3 lol... nearly at the cost of my marriage!!! : S  

Follow Me
If you want to support my work, there are quite a few ways to do so... if you visit my steam workshop page and give a thumbs up and comment, it really means a lot... these thumbs up ratings, and adding to fav help move my work up the workshop pages,
Follow me on steam, or my YouTube account, its nice to know my videos are being watched.

Donations : donate[www.paypal.com]
If you really want to, you can make a donation here[www.paypal.com], I could buy my wife a curry to keep her quite while i edit lol.  I would also love to dedicate more time to the TRGM2 engine, making updates, fixes and new features, so would love to take some time off work to spend full days on my engine : )"]];

Popular Discussions View All (4)
3
21 May, 2018 @ 9:14pm
Mods list for Chernarus . . .
☠ Bushy ☠
2
20 May, 2018 @ 4:40pm
Can't Install
DRM
1
28 Feb, 2019 @ 3:00pm
What Mod Chernarus to install for your TRGM2-Chernarus ?
Vautour
146 Comments
Cat Massage 19 May, 2024 @ 2:08pm 
I cannot use the ace self interaction menu on this one, but I can for the altis version of this
srž. Poker [SMK] 2 Feb, 2024 @ 7:51am 
Does it support ACE?
randracres 19 Jan, 2024 @ 7:41pm 
Great!! For now I have set my spawn site to main base and that works OK. I love the replayability of the mission; really good work!
treendy  [author] 18 Jan, 2024 @ 2:06pm 
updated to latest version

@randracres, i will fix that in the next versio. it has annoyed me for some time too, just never got around to adjusting it... moved to top of list to fix :)
randracres 27 Dec, 2023 @ 7:15pm 
Same problem with single missions .... if the mission spawns at Kilo camp then your team mostly dies instantly in the campfire.
randracres 21 Dec, 2023 @ 9:11pm 
A fairly serious flaw with the campaign. Spawned second mission at Kilo base and all three of my squad died instantly in the campfire. Spawning location needs fixing; spawning in the campfire is not good!
SGT Piotrowski 10 Nov, 2023 @ 9:49pm 
This mission is awesome. But I have a question if it is possible to set the options in a way so I would encounter patrols on the roads between cities/towns.

Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
zandohr 25 Sep, 2022 @ 9:25am 
please let us change enemy and friendly factions, so far its only takistani militia and british mtp.
markooff 31 Mar, 2022 @ 7:47pm 
In addition - I have to say that up to the end of December 2021 - the problem was spotted only occasionally, but now it'll looks like You cannot play any version of TRGM2s without this issue...
I've additionally tested the problem - with /debug option on my dedicated server (Linux-64bit standalone on Centos 8) but I couldn't find and extra errors corresponding with the issue... only some "normal" errors like : "[classname xxx] - unknown animation source collisionlightwhite1t_source"
and so on...

MODPACK on which I all the time have played the TRGMs is exactly described here :
http://pgm.armaonline.pl/forum/viewtopic.php?f=155&t=1371
You can also find out - that together with my group - we have played the few versions of you Splendid TRGMs for years (http://pgm.armaonline.pl/forum/viewtopic.php?t=1291&start=20#p7705 and similiar ) :) :D
markooff 31 Mar, 2022 @ 7:29pm 
Hello Trendy :)
Pehaps You've been informed yet, but after last 3 or 4 Arma 3 Engine updates (by BI) there are some problems with TRGMs. When You try to start any mission (single mission, tree in a row, or campaign ont) everything looks great, but after all start scrips are done - You have only the "End mission" option on the wmission board (this one with the "endMissionBoard" variable name) . On a single player/editor multiplayer preview - everything works OK, so I think it can be a sort of locality problem ... I've looked at all start scritps (begining from the init.sqf...) and try t ofind out where it can be, and I think that somewgere in mission/campaing starting params , but there are so many of them ... :)
Problem can be reproduced on all maps (andeven with the latest TRGM2 versions as well.

Can You take a look on this issue ?