Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
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Update: 4 Aug, 2018 @ 11:13am

-Converted Camera Pods from 1.3 to BZCC (this is sort of an experiment, some changes were made to make this doable related to radar stuff & lack of DLL)
-Polished up some maps (especially textures)

Update: 30 Jul, 2018 @ 2:58pm

-Converted 4 more maps from 1.3 to BZCC (Lunar, Ancient Outposts, Excavation, Revolution)
-Changed file types of VSR textures and assets to match what BZCC automatically creates & to decrease mod size & possibly loading times

Update: 28 Jul, 2018 @ 10:02pm

-Fixed broken pilot icons
-Decreased brightness on Garden to make it easier to see chat (but accept the fact that this map is the way it is)
-Added VSR tags to workshop so people can more easily find VSR when searching for more maps

Update: 25 Jul, 2018 @ 7:40pm

-Fixed the "ship gives you sniper" bug
-Converted 1 map from 1.3 to BZCC (Garden)
(A special thanks to Katherlyn for texturing the Garden scrap pool!)
-Redid the textures on Terron to match the style of the original Terron
(A special thanks to Red_Devil for finding the giant service pod statue!)
(A special thanks to Aegeis for enhancing the new textures for Terron and Garden to look great in BZCC!)

Update: 25 Jul, 2018 @ 8:02am

-Removed OmegaKick from Chain Gun and Pummel when hitting vehicles (BZCC 177 update added OmegaKick to these)
-ISDF & Scion Jetpacks fixed so that they activate almost instantly when pressing C (undoes release 1, 1biii.)
(A special thanks to Katherlyn for updating the VSR jetpack models & allowing this fix!)
-Starting Sniper Rifle and Jetpack are now the appropriate VSR variants (200m Sniper, instant Jetpack)
-ISDF Sniper Rifle now requires a Training Facility to build from Armory rather than a Tech Center
-Relay Bunker, Antenna Mound, & Overseer Array zoom no longer "pulsates" in and out in multiplayer
-Comet Cruise missile (Assault TAG) now works
-Commented out a few things in the VSR Scavenger ODF to see if that has any effect on broken Scavengers/pools...
-Some map adjustments:
...Adjusted coloring, lighting, and textures (Insula, Quagmire, Strat Arena, Ice Age, Supply Lanes, Echelon)
...Echelon's missing textures bug should be fixed
...Small terrain modifications made for balance, pathing, and aesthetics (Remnant, Eurpoa, Egypt, Red Slope, Haven)
...Removed and replaced all pools to see if that does something for the broken pools bug?

Update: 7 Jul, 2018 @ 8:35am

-Teams spawning on the same side on Mojave fixed
-Terrain coloring on Mojave and Sahara adjusted slightly to match pool color & to look more realistic
-Adjusted the sky on both maps to look more realistic
-Removed original map shell images from map folders - no complaints on top-down shell map pictures

Update: 6 Jul, 2018 @ 8:32am

-Magma's "vanishing pool" no longer vanishes
-Converted 2 more strat maps from 1.3 to BZCC (Mojave and Sahara)

Update: 14 May, 2018 @ 4:20pm

-Moved around map assets so that ExE's maps are separated into his own map pack - VSR will now include ExE's map pack as a dependency and are not included in VSR alone

Update: 19 Apr, 2018 @ 6:02pm

-Shell map pictures were not visible in Release 7 or Release 8... now they are

Update: 19 Apr, 2018 @ 5:38pm

-Quick fix for Supply Lanes!