Starbound

Starbound

Starbound Awakens - A continuation for the Star Wars Community Mod
Showing 41-50 of 419 entries
< 1 ... 3  4  5  6  7 ... 42 >
Update: 15 Oct, 2024 @ 9:59pm

Resources for the N1 starfighter (Mk2, Razorback version) are included but not implemented. This is in response to repeated failures to get the iconic 74-Z speeder bike have a blaster attack (and pave the way for adding more vehicles to this mod).

Update: 14 Oct, 2024 @ 6:21am

New graphics for 74-Z deployed - somewhat.
An ugly, ugly compromise provided to disable headlights for Bloodfin and 74-Z - we simply set the headlight colour to 0,0,0 so that it does not appear. Crude but effectlve. However, we cannot remove anything associated with the headlights whatsoever:

- deleting entries pertaining to them caused vehicles to glitch out, if LMB pressed.
- simply blanking out data caused game to crash, fi LMB pressed.

At wits' end at how to accomplish the task of giving the 74-Z the ability to attack while moving.

Update: 14 Oct, 2024 @ 2:38am

After many years, we managed to fix the collision issues revolving around the Razalon FC20 Bloodfin. This is in addition to the so-called TIE Hauler we cribbed from The Outer Worlds which is now available for purchase from merchants in this mod.

Unfortunately the same can't be said about the iconic 74Z speeder bike. Even though we managed to make a very mobile vehicle that is flimsy but can attack, the game simply REFUSES to allow a player to suck up a deployed 74Z back into its controller pod. I am at wits' end as to what can be done, the legacy attack craft lua from Lefl is starting to show its age.

Suggest:

- first, integrate our new graphics and whatnot to replace the legacy 74Z PNGs.
- then, slowly but surely figure out a way to add an attack abillity.

Tests (or rather failed outcomes) with the Bloodfin suggests that the issue can lie either with the .vehicle file, or the .animation file. Some possible steps:

- First, remove headlights and light effects from the Speeder.
- Then integrate code that handles attack from any and all sources available to us.
- Finally, the controller needs fixing (we are currently using the Bantha controller to test things).

Update: 7 Oct, 2024 @ 2:04pm

Update: 6 Oct, 2024 @ 9:48pm

Update: 4 Oct, 2024 @ 3:57am

Update: 4 Oct, 2024 @ 3:29am

After many, many years:

- Cantina merchants are now a thing, but are spawnable only as tenants for now, and sell a mix of liquours - some from SWCM, others from Starbooze.

support for Frackin' Universe and Alchemical Reactions is also present:

- Devices from Alchemical Reactions allow access to an Ithorian Peddler, who will sell you and give you low-tier reagents to reduce the grinding for low-tier ingredients,
- Ditto the Chiss Biologist who will sell you genes.|

You must have FU and Alchemical Reactions installed in order to access this contebnt. These features have been amended so as to ensure smooth playing experience for those who don't have these mods, without crashes.

Update: 3 Oct, 2024 @ 8:37pm

Cantina merchant found to be bugged and unusable. Must recode.

Update: 2 Oct, 2024 @ 6:49pm

After multiple attempts, the TIE hauler is complete.
No plans to add any more militarised hulls for vehicles apart from, perhaps, the N1s from Episode 1 and The Mandaloran. I have heard wind of a TIE fighter hull but have no plans to make my own, only retouch the old graphics.

Update: 2 Oct, 2024 @ 11:19am