Starbound
Any Capture Reloaded
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更新: 2018年3月4日 @ 13時59分

A small hotfix, since I realized I did a dumb and sent a piece of broken Heavy Drone AI in my last update that would cause them not to function. Sorry.

(I'm trying to make them actually fight for the player when captured, we'll see how that goes...)

更新: 2018年3月3日 @ 17時14分

I undid my previous change of making space monsters not drop energy pickups... the way I did it seems like it could be causing some issues, so I'll need to do it differently. Expect another update reinstating this (albeit in a safer way) soon.

更新: 2018年2月18日 @ 18時07分

Fixed a major issue that I had missed which caused bosses not to function properly. My bad I guess.

Also, just a fun little thing I did using unused frames in the game files- Heavy Drones will now show unique expressions while trying to kill you.

更新: 2018年2月13日 @ 17時24分

Added compatibility for Useful Pets (really just involved forcing this to load in after UP) and also implemented a small tweak used in said mod- pet inventory displays now show max health instead of an arbitrary defense stat.

更新: 2018年2月13日 @ 12時07分

Updated the health fraction calculation system. The mod now assumes that, unless set otherwise, all monsters have a capture health fraction of 1.0. This has no effect on existing captures (the game sets theirs to something else, usually 0.5), but means that basically all new captures (say farm animals, space monsters, bugs and fish when they're added) can be captured without being damaged first.

更新: 2018年2月12日 @ 19時33分

Pet space monsters now do not drop energy pickups.

Also added an update for health fraction checking, for I'm releasing a patch relating to that alongside this update.

更新: 2018年2月11日 @ 13時13分

Fixed a small possible incompatibility with FU (I hope)

更新: 2018年2月11日 @ 10時22分

Noticed an issue on my end, raised priority.

Also now released to the public! Mazel tov!

更新: 2018年2月10日 @ 22時44分

Posted privately to test on Steam.