Starbound
Any Capture Reloaded
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Mis à jour le : 4 mars 2018 à 13h59

A small hotfix, since I realized I did a dumb and sent a piece of broken Heavy Drone AI in my last update that would cause them not to function. Sorry.

(I'm trying to make them actually fight for the player when captured, we'll see how that goes...)

Mis à jour le : 3 mars 2018 à 17h14

I undid my previous change of making space monsters not drop energy pickups... the way I did it seems like it could be causing some issues, so I'll need to do it differently. Expect another update reinstating this (albeit in a safer way) soon.

Mis à jour le : 18 févr. 2018 à 18h07

Fixed a major issue that I had missed which caused bosses not to function properly. My bad I guess.

Also, just a fun little thing I did using unused frames in the game files- Heavy Drones will now show unique expressions while trying to kill you.

Mis à jour le : 13 févr. 2018 à 17h24

Added compatibility for Useful Pets (really just involved forcing this to load in after UP) and also implemented a small tweak used in said mod- pet inventory displays now show max health instead of an arbitrary defense stat.

Mis à jour le : 13 févr. 2018 à 12h07

Updated the health fraction calculation system. The mod now assumes that, unless set otherwise, all monsters have a capture health fraction of 1.0. This has no effect on existing captures (the game sets theirs to something else, usually 0.5), but means that basically all new captures (say farm animals, space monsters, bugs and fish when they're added) can be captured without being damaged first.

Mis à jour le : 12 févr. 2018 à 19h33

Pet space monsters now do not drop energy pickups.

Also added an update for health fraction checking, for I'm releasing a patch relating to that alongside this update.

Mis à jour le : 11 févr. 2018 à 13h13

Fixed a small possible incompatibility with FU (I hope)

Mis à jour le : 11 févr. 2018 à 10h22

Noticed an issue on my end, raised priority.

Also now released to the public! Mazel tov!

Mis à jour le : 10 févr. 2018 à 22h44

Posted privately to test on Steam.