Space Engineers

Space Engineers

Deuterium Fusion Reactors
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Update: 24 Feb, 2020 @ 7:09pm

-block variant updates

Update: 17 Jan, 2020 @ 3:14am

-fixed component cost on small grid
-fixed reactor listing in g-menu

Update: 27 Sep, 2019 @ 5:34am

-processor is now back to refinery type, as I could not remove the respawn fuction from survival kit type. You can automate fuel processing by building two processors, and they will process ice > deuterium > deuterium containers.

Update: 26 Sep, 2019 @ 6:49pm

-changed processor to survival kit type, which now enables it to use it's own inventory, you will have to queue up what you want to produce of deuterium, and then queue up what amount of deuterium containers you want. Very simple if you want to streamline, build two processors, one separates the ice and deuterium into deuterium, and then the other can just take the deuterium into the deuterium containers.

Update: 19 Sep, 2019 @ 10:27am

Update: 18 Sep, 2019 @ 7:33am

-fixed pricing
-fixed borked store items (they will reset on an economy game tick and repopulate store items)

Update: 18 Sep, 2019 @ 4:15am

-update with economy additions
-changed glass to safezone material (looks cool)

Update: 20 Jul, 2019 @ 2:06am

-fixed processor filling with ice
-processor now draws uranium ore and ice
(will draw U or Ice if it is the first item in the closest cargo container to the processor)

Update: 16 Mar, 2019 @ 4:10am

-fixed fuel consumption issues (thanks to F15RegalEagle and Anarch Cassius for taking the time to dig into this)

Update: 28 Feb, 2019 @ 3:47pm