Space Engineers

Space Engineers

Deuterium Fusion Reactors
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Update: 24 feb 2020 om 19:09

-block variant updates

Update: 17 jan 2020 om 3:14

-fixed component cost on small grid
-fixed reactor listing in g-menu

Update: 27 sep 2019 om 5:34

-processor is now back to refinery type, as I could not remove the respawn fuction from survival kit type. You can automate fuel processing by building two processors, and they will process ice > deuterium > deuterium containers.

Update: 26 sep 2019 om 18:49

-changed processor to survival kit type, which now enables it to use it's own inventory, you will have to queue up what you want to produce of deuterium, and then queue up what amount of deuterium containers you want. Very simple if you want to streamline, build two processors, one separates the ice and deuterium into deuterium, and then the other can just take the deuterium into the deuterium containers.

Update: 19 sep 2019 om 10:27

Update: 18 sep 2019 om 7:33

-fixed pricing
-fixed borked store items (they will reset on an economy game tick and repopulate store items)

Update: 18 sep 2019 om 4:15

-update with economy additions
-changed glass to safezone material (looks cool)

Update: 20 jul 2019 om 2:06

-fixed processor filling with ice
-processor now draws uranium ore and ice
(will draw U or Ice if it is the first item in the closest cargo container to the processor)

Update: 16 mrt 2019 om 4:10

-fixed fuel consumption issues (thanks to F15RegalEagle and Anarch Cassius for taking the time to dig into this)

Update: 28 feb 2019 om 15:47