Invisible, Inc.

Invisible, Inc.

Teleportation Shroud
Mostrando 1-6 de 6 aportaciones
Actualización: 19 JUN 2022 a las 1:36 a. m.

2.2

- data for 3rd party updaters
- minor code cleanup for improved translation compatibility

Actualización: 27 SEP 2020 a las 1:39 p. m.

v2.1

Changed some text

Actualización: 27 SEP 2020 a las 11:05 a. m.

v2.0

Shroud is now more selective in what situations it will disable in response to. This is mainly aimed at preventing the side effects of daemons and enforcer spawns from disrupting Shroud.
Shroud's alarm backfire is now capped to the amount of auto-alarm it has prevented.
Shroud reduces max PWR by 5.
All of the above features are configurable! In addition, Shroud has generation options for allowing auto-alarm to occur until a certain alarm level, slowing down the auto-alarm until that alarm level, and blocking the Countermeasures daemon if it is active.

Actualización: 13 MAR 2019 a las 9:47 a. m.

v1.2

Added Backfire penalty (increases alarm increment every turn, can be turned off in the campaign options)
Removed Shroud from shops

Actualización: 30 DIC 2017 a las 12:06 a. m.

clarified description

Actualización: 28 DIC 2017 a las 12:30 p. m.