Invisible, Inc.

Invisible, Inc.

Teleportation Shroud
Affichage des entrées 1-6 sur 6
Mis à jour le : 19 juin 2022 à 1h36

2.2

- data for 3rd party updaters
- minor code cleanup for improved translation compatibility

Mis à jour le : 27 sept. 2020 à 13h39

v2.1

Changed some text

Mis à jour le : 27 sept. 2020 à 11h05

v2.0

Shroud is now more selective in what situations it will disable in response to. This is mainly aimed at preventing the side effects of daemons and enforcer spawns from disrupting Shroud.
Shroud's alarm backfire is now capped to the amount of auto-alarm it has prevented.
Shroud reduces max PWR by 5.
All of the above features are configurable! In addition, Shroud has generation options for allowing auto-alarm to occur until a certain alarm level, slowing down the auto-alarm until that alarm level, and blocking the Countermeasures daemon if it is active.

Mis à jour le : 13 mars 2019 à 9h47

v1.2

Added Backfire penalty (increases alarm increment every turn, can be turned off in the campaign options)
Removed Shroud from shops

Mis à jour le : 30 déc. 2017 à 0h06

clarified description

Mis à jour le : 28 déc. 2017 à 12h30