Expeditions: Viking

Expeditions: Viking

Expanded Mercenaries
Zobrazuje se 1–7 z 7 položek
Aktualizace: 8. lis. 2018 v 16.24

fixed a localisation glitch that created multiple "Missing Local" strings

Aktualizace: 4. lis. 2018 v 7.17

fixed typo and bug in one of the romance branches for mercs

Aktualizace: 5. led. 2018 v 19.13

fixes to Merc 2 final negotiation events so that victory conditions are less strict about progress on major questlines

typo fixes to romance questline as well as fixes on logic consistency for same-sex vs hetero romance setups

Aktualizace: 3. led. 2018 v 6.54

fixed a reported bug where Merc 3 introduction fires before A Motley Hird is completed
fixed a bug where final Merc 1 event doesn't start because of a missing trigger event

Aktualizace: 1. led. 2018 v 21.31

more late campaign bug squashing
logic fixes to June events in Merc 3 storyline
fixed a bug in Merc 1 final event where conversation wasn't terminating properly

Aktualizace: 30. pro. 2017 v 21.09

typo fixes for a couple of late campaign events triggering after June in Britain.

Aktualizace: 28. pro. 2017 v 8.40

This mod adds some random backstories to the different mercenaries that you hire in Ribe. Quick word of guidance to help you make the most of out of this mod.

You should either start a new game or at least load this mod with a save file that's still in Denmark and ideally just before or after you complete A Motley Hird. This is just because the event needs to fire some travel and camping events before you leave Denmark in order to apply the appropriate tags to your mercenaries.

Your first mercenary will be assigned during a travel event on the Denmark map. Here, you'll get to pick the mercenary and define whether you're treating them as, say, a dane-axe wielder, an archer, a smith or a medic. Their story is somewhat fixed, but it's also pegged to your efforts of finding your father, so if you want to know more about them, you'll have to follow the Final Expedition.

Second mercenary will be assigned during another travel event. The game will randomly select them, but you get to pick their personality focus via conversation and asking them why they joined the hird. ie. asking them if "they're after riches" will set their story to be triggered by whether they are on Greedy/Altruistic. There's also a female driven storyline. This mercenary also has a romance option, but like all of the other romances you can choose to pursue or not pursue as is your preference. Their story will advance with your main quest.

Third mercenary will be assigned during a camping event after 1 & 2 are assigned. Their story will be advanced by having Morcant in your party, as I felt that our friendly Northumbrian monk needed more of a reason to hang around with your hird besides watching passively as you sack churches and murder heretics.

Anyway, it's still somewhat beta/alpha. I've tested out a bunch of the random events but haven't played every variation or even vetted out the full storylines for everyone, but I figured I'd post it now to get some feedback. Assume that some bugs may emerge, and I may add some additional commentary events that are not strictly storyline driven. Feedback absolutely welcome. Hope you enjoy!