Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War 3 - Revolution (0.70)
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更新: 2018年1月27日 @ 10時59分

(0.70)

GLOBAL:

  • decreased the recharge time of the elite units ' redeployment to half their time and the time increase penalty is maintained if the unit is lost.
  • Some heroes now have the ability to detect stealth units:
    • Orks: Kommando and Zappnoggin.
    • Space Marines: Librarian and Gabriel Angellos.
    • Eldars: Macha and Ronahn.

Space Marines:

  • Fixed an error in the deployment of the elite units, which needed was to present the Kill Team Squadron in order to be able to deploy all the elites.
  • Increased the assault Terminator Squadron from 3 to 4 components, but your health is decreased from 1800 to 1400.
  • Increased the Terminator Squadron of 3 to 4 components, without modification of their health.
  • Diomedes's health reduced from 3100 to 2700.
  • Reduced the health of Gabriel Angelos from 4000 to 3500.

Orks:

  • reduced the recharge time of the Stormboy jump from 30 to 20 seconds.

Eldars:

  • increased the components of the Rangers Squadron from 4 to 5 units.
  • Added to the Rangers a new skill that makes them able to teleport to the invisible coverages arrived at Tier2.
  • Eliminated the ability of spiders to plant landmines.
  • Increased the jumping range of the spiders from 45 to 60.
  • Increased the damage of the spiders from 8 to 12.
  • Increased normal firing range from Ronahn from 50 to 60.

更新: 2018年1月20日 @ 12時44分

(0.65)

Common:

- NEW SYSTEM OF ELITE POINTS -

- Reissued the system of obtaining and use of the elite points:



  • When destroying a squadron, a vehicle or a building, you get: + 1 Elite points.
  • By eliminating an elite unit/squad, you get: + 3 Elite points.
  • Elite units have a higher cost and when they die, to re-deploy them you have to repay their cost in elite points.
  • Each elite unit has a specific technological level, so it will be necessary to go up to that level in order to deploy them (in the section of each race will be specified in more detail)
  • The final super skills of each race have a fixed cost of 10 elite points.

With this change I wanted to find a bonus for the good game, rewarding those who keep their squads, elite units, vehicles and buildings, and penalizing those who neglect them.

Eldars:



-Elite Tier 1 units:

  • Assassin Scorpions: 5 Elite points.
  • Ronahn: 5 Elite points.
  • Macha: 6 Elite points.

-Elite Tier 2 units:

  • Jain Zar: 7 Elite points.
  • Spiders: 8 points of elite.
  • Kyre: 8 Elite points.
  • Spectral Lord: 12 Elite points

-Elite Tier 3 units:

  • Taldeer spectral Knight: 20 Elite points.
  • Spectral Knight: 20 Elite points.

Space Marines:

-Fixed a bug with the fixed turrets of the game mode "annihilation with defenses" that made them shoot missiles instead of bullets.

-Adapted the Teamkill, increasing your health from 450 to 600.



-Elite Tier 1 units:

  • Kill Team: 5 Elite points.
  • Librarian: 6 Elite points.
  • Capellan: 6 Elite points.

-Elite Tier 2 units:

  • Gabriel Angellos: 7 Elite points.
  • Terminator: 10 Elite points.
  • Terminator Assault: 10 Elite points.
  • Venerable Dreadnought: 12 Elite points.

-Elite Tier 3 units:

  • Paladin Knight: 20 Elite points.
  • Knight Solaria: 20 Elite points.

Orks:



-Elite Waaagh level units! 0 to Waaagh level! 2:

  • Stormboyz: 5 Elite points.
  • Zappnoggin: 6 Elite points.
  • Kommando: 6 Elite points.
  • Big Mek: 7 Elite points.

-Elite units Waaagh level! 3 Waaagh level! 4:

  • Warboss: 8 Elite points.
  • Mega Nob: 10 Elite points.
  • Mad Dread: 12 Elite points.

-Elite units Waaagh level! 5:

  • Morkanaut: 20 Elite points.
  • Gorkanaut: 20 Elite points.

更新: 2018年1月8日 @ 15時50分

更新: 2018年1月8日 @ 15時00分

(0.60)

Support for ALL GAME MODES has been included:

-Now you can also play annihilation and annihilation with defenses.

-The initial defensive towers of the game mode annihilation with defenses have been modified, increasing their damage and their health from 2500 to 3000.

-Have modified HQ to play mode annihilation and annihilation with defenses, increasing your health from 3000 to 6000.

更新: 2018年1月7日 @ 16時09分

(0.51)

Orks:

-Correction of an error in the game code that affected the AI of the Orks and caused the game to close suddenly. This error was located in the new ability of the mines that have the gretchins that when the AI of the Orks had just built the pile of arms (Necessary to unlock the mines) appeared a mistake that closed the game. To solve the problem has changed the ability and now can only build mines in the scrap, but by means of a teleportation of the gretchins from a distance of 100 (as a reference, the osseous Aedas can be teleported a distance of 70) , with a time to recharge the ability of 10 seconds and free of charge. The mines will be destroyed automatically, without causing damage, if they are detected or the scrap is looted.

更新: 2018年1月7日 @ 8時52分

(0.50)

Eldars:

-Reduced the detection area of the portals from 40 to 25.

-The prime shooting time is reduced from 9.5 to 6.

-reduced the damage of the prism explosion from 150 to 120.

-Reduced the prism explosion time from 2 to 1.

-The explosions of the prisms now bring down and slow down the enemy.

-Increased the movement speed of Shadow specters from 6.5 to 7.5.

Orks:

-Corrected some help texts that were wrong.

-Corrected the prices of the skill of recycling of the gretchins, since they were all wrong and now the prices are established to half the price of construction of the original vehicles/buildings.

-Corrected the unlocking of Dakka Hut, requiring only a pile of arms to be unlocked and not a Waaagh tower!

-Increased acceleration of the Trukks from 4 to 8.

更新: 2018年1月5日 @ 14時42分

(0.45)

Common:

-Mines now have a reutilization time of 10 seconds.

Space Marines:

-Increased the health of the assault Marines from 500 to 550.

-Increased the health of the tactical Marines from 450 to 500.

-Increased the health of the Scouts from 125 to 200.

-it eliminates the permanent stealth of the Scouts and is replaced by a passive ability that after a few seconds in stealth coverage, the squad becomes invisible permanent until detected.

-Snipers are added a passive skill that after a few seconds in stealth coverage, the squad becomes invisible permanent until detected.

-Increased the cost of heavy bolters from 50/15 to 75/20.

Eldars:

-Reduced the reutilization time of the Slowing mines of the Vypers from 40 to 30 seconds.

-Reduced the reutilization time of the Avengers ' plasma grenades from 70 to 60 seconds.

Orks:

-correction of some help texts that were wrong.

-reduced the damage of the nobs from 30 to 22.

-Increased the health of the nobs from 550 to 650.

-Added a new skill for the gretchins. The scrap at level 5 of Waaagh can be converted into requisitions or energy. 100 of requisitions or 50 of energy with a cooling time of the ability of 180 seconds.

更新: 2018年1月3日 @ 11時09分

(0.40)

Space Marines:

-Modified the price of the mines of 20 of requisitions to 50.

Eldars:

-Added the ability to plant mines.

-Portals have the ability to detect stealth units in a wide radius.

-The ability to detect stealth units by Rangers is eliminated

Orks:

-Added the ability to plant mines.

更新: 2018年1月2日 @ 14時51分

(0.35)

Space Marines:

-Fixed a bug in the animation of HQ that always seemed to was in Tier3.

-Increased the cost of plasma pistols from 20/5 to 40/10.

-Increased the firing speed of the 2 to 1 plasma pistols.

-Increased the costa of lasers weapons from 50/10 to 50/15.

-Increased damage caused by lasers weapons from 3 to 4.

-Increased the cost of heavy bolters from 50/10 to 50/15.

-Increased the cost of the rocket launcher from 50/15 to 100/25.

Eldars:

-Fixed a bug in the animation of HQ that always seemed to was in Tier3.

-Eliminated the capacity of the portals that gave invisibility to the Allied units and buildings. Now it only affects your own units.

Orks:

-Increased the speed of the Trukks from 8 to 10.

-reduced the health of the Trukks from 500 to 400.

-reduced the cost of the Trukks from 200/30 to 200/20.

-Added a new skill to the Trukks , unlockable at the level Waaagh 3. The Trukks increases its speed and runs over all the enemies that are on its way in one Direction, Stunning and knocking down.

更新: 2018年1月1日 @ 14時05分

(0.30)

Space Marines:

-Some modifications have been made to the power swords of the Space Marines Assault:

1) is no longer an upgrade from Arsenal.
2) It works the same way as the tactical Marines ' weapons, they are updated individually for each unit.
3) Increased damage from 18 to 20.
4) Are now unlocked in Tier3.

-Reduced the loading time of the drop pods in half (4 minutes to 2 minutes)

Eldars:

-Increased the melee damage of the Banshees from 16 to 18.

-Improved damage of the ability rapid attack of the Banshees from 45 to 60.

-Now the fast attack ability reflects half of the damage received by the Banshees while they have the active ability.

Orks:

-Increased mele attack damage of Boyz 6 to 8.

-Slightly increased the speed of the Boyz when there are several squares together and out of combat.

-Added this last skill also to the shootas.

-Now the Nobz cause 30 of real damage.

-Increased the speed of the Nobz from 5 to 6.

-Reduced the health of the Nobz from 950 to 550.