Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War 3 - Revolution (0.70)
110 Comments
Locomotor79 30 Jun @ 8:23pm 
you say all modes does that include Campaign
Joshua Blade, God of the Light 10 Jun, 2024 @ 10:51am 
How bout adding Imperial Guardsmen to be recruitable from the Space Marine HQ in this mod or as a standalone mod seeing as you have the skills to pull that off and would make IG-fans such as myself real happy! ^^
YouMoMCallME 31 Jan, 2024 @ 8:22am 
Space Marines' AI is unfortunately broken
Release at least some fixes please
Avsanchez101 8 Dec, 2022 @ 6:42pm 
can add Necro please
Krazium VR 24 Nov, 2022 @ 1:04pm 
whats the pop cap in this?
SG™ CH0mPyTh3VG7A 2 Nov, 2022 @ 3:41pm 
Just wondering if anyone else is having the issue of the Space Marines only deploying all other troops besides the actual Space Marine Squad?
AguilaDeAcero 22 Jun, 2022 @ 4:07am 
Far better Mod thatn Redux, it's a nice balance with classic Dawn of War 1 mechanics (more tactical) but also conserves some of that "punch" proper of DoW3. Lastly, the added factor that you can actually use elites and level up them it's totally awesome.
Salvasc  [author] 16 Nov, 2021 @ 2:17pm 
You just have to click the "Subscribe" button, enter the game and choose the mod. I hope you enjoy it.
Fucio 16 Nov, 2021 @ 3:24am 
Pls, can anyone tell me WHERE i can download it? I'm becoming crazy after 30 minut of searching here and on mod-db. This mod seems to be what i desired for long time
Salvasc  [author] 6 Mar, 2021 @ 12:13pm 
Answering the last questions:

This mod is not going to receive updates at the moment.

The mod is implemented for use in skirmishes and online. It is not built to play in campaign mode.

Sorry for the delay in responding, I am quite disconnected from this matter.
Malata Societa' Official 10 Feb, 2021 @ 3:53pm 
but this mod have effect on campaign???????????
Benevolence 10 Feb, 2021 @ 1:13am 
Obviously, he will reupload it...eventually:steambored:
Dannyw 29 Dec, 2020 @ 8:56am 
Is this mod dead and will the mod maker answer any of the comments? Those are my questions.
Malata Societa' Official 9 Oct, 2020 @ 3:34pm 
but this mod have effect on campaign???????????
Dinonuggets 15 Jul, 2020 @ 6:18am 
can i spin the camera angle? xD
Vadymo 1 May, 2020 @ 3:13am 
Is there a way to enable this mod for compaign missions?
Mr. Bubbles 27 Jul, 2019 @ 2:07pm 
If only this had been the original way this game had been made. *sigh*.
perkele 17 Jul, 2019 @ 12:45pm 
Where do I download this from?
PinkyPunisher 29 Oct, 2018 @ 1:16pm 
where are new patch mod i want it
Doblon 28 Oct, 2018 @ 1:45pm 
This has to be the best mod ever done for WH40k DOW3. Feels like how the game SHOULD have been. Also, i believe that you should be allowed to take out all the elites, not just 3 like in the original game, maybe disable them from the left row and add them as units in a building.
Anyhow, Thank you so much for making this! i have fun again with DOW3!!! THANKS:steamhappy:
PinkyPunisher 24 Jul, 2018 @ 8:54am 
Can you add the ability to transfer thunderhawk space marine technology to dreadnought and tanks and possibly to infantry? :3
Elusive Breeze 7 Apr, 2018 @ 9:01am 
plasma devastators? i miss them from DOW 2
ThePrince 22 Mar, 2018 @ 9:57pm 
and maybe a sgt unit to tacs
ThePrince 22 Mar, 2018 @ 9:57pm 
i would like to see ground assault marines, mostly with chain swords and bolter pistols, and can be upgrade to have stomp shields and power swords, i know you can make ground marines a thing, bt no sure about the shields
PinkyPunisher 11 Mar, 2018 @ 10:54am 
Best mode, like ss.
Salvasc  [author] 1 Mar, 2018 @ 6:19am 
Thank you very much for your comment Muckwarrior. Initially I thought about it, but I think that this formula I wanted to use (cost of deployments and redeployments, higher cost of elite units, elites according to technological level and half of waiting time for redeployments) added to the reduction of general health that I have pending for all elite units and the inclusion of the benefits of the investigation health and damage to elite units, make the balance of the game does not become crazy and that the game is in the hands of the player's skills and not of combinations of doctrines and elites.
Muckwarrior 1 Mar, 2018 @ 1:53am 
You've done an excellent job here so far. Having more control over units is much more enjoyable. Are you considering making some Elites (such as Terminators) buildable from buildings with Elite Points?
Salvasc  [author] 24 Feb, 2018 @ 1:35am 
Graphixed thank you very much for your comments !! I invite you to comment on the forum discussions so that we can improve this game.
Graphixed 23 Feb, 2018 @ 5:24pm 
Guess I should have mentioned that first, I really enjoy this mod and whatever your end goal is, so far this is a lot of fun.
red13seto 23 Feb, 2018 @ 3:49pm 
ah i only got the game when it came with the recent monthly bundle didnot play it for ages even after i got it thanks for the info tho
Salvasc  [author] 23 Feb, 2018 @ 3:26pm 
Red13seto I mean with the last elites to the 3 elites that they added in the last update.
red13seto 23 Feb, 2018 @ 11:08am 
what do you mean by last elete units?
Salvasc  [author] 23 Feb, 2018 @ 9:43am 
Graphixed, the concept of the game I'm chasing is focused on strategy and balance. Adding sergeants to the squads is something I would like to add, but not now. I would like the way in which would was like a unit that raises the statistics in general of the squadron, as if it were an investigation.

I am in favour of preserving the system of deployment of the elite units and of differentiating them between them.

In the future I do not want the elite units to be so decisive in the battle (with exceptions), but rather a support unit that helps the good development of the strategies but that fail to unbalance the enemy once they are deployed as if they were gods.

Thanks for your comment, I hope you are liking this mod.
Graphixed 21 Feb, 2018 @ 1:11pm 
Is it possible, for the SM's, to make it so the terminators are spawnable units? Give them high resource and population cost so you don't have a ton of them on the field and make it so you can upgrade them to assault terminators. Also instead of making Ironmaw a hero unit it would be cool if he could be a squad leader upgrade for tactical marines, similar to the other DoW games. It could give that unit more health and dmg plus the Vortex Grenade ability. Is that asking too much or straying away from your idea of this mod?
Commander Tau 18 Feb, 2018 @ 11:42am 
На самом деле мод интересный местами напоминает дов 1, НО боты тут слишком много тупят. Я поиграл на среднем, карта империал фортресс и чет изи, враги не нападали, союзники ничего не делали, только на Т2 шли и все, рыцари и даже почетный дреднойт быстро вышли, даже слишком. Но интересно поиграть, рекомендую, но боты...
Salvasc  [author] 9 Feb, 2018 @ 2:34pm 
OK!!!
D4RKBL4D3 9 Feb, 2018 @ 1:06pm 
Help me with my thread about modding in DOW 3 please xD
LillyDarkfire 8 Feb, 2018 @ 2:36pm 
:( game got ditch by relicD:
Salvasc  [author] 6 Feb, 2018 @ 7:01am 
Xiucoatl primeramente darte las gracias por inscribirte.

El mod se descarga automáticamente cuando te suscribes y para poder usarlo, al crear una partida personalizada, en la parte central del menú puedes escoger las características de la partida.

Configuración de la partida:

1) Modo: TODOS LOS MODOS DE JUEGO

2) Doctrinas: DESACTIVADAS

3) Elites: ACTIVAS

4) Habilidad Militar: ACTIVA

Un saludo y espero que te guste.
CoyoteGris 6 Feb, 2018 @ 1:35am 
Me agradan los cambios que menciona la descripción. Espero que con este mod ya no sea un spam de unidades y esten un poco mas limitadas como en el 2, aunque me agrada lo de ofrecer armas a cada miembro de escuadra como en el 1. Me suscribo, pero antes quiciera preguntar algo que no he logrado encontrar en este juego: ¿cómo activo los mods? ¿se activan solo con suscribirse a ellos o hay una opcion para activarlos manualmente?
Salvasc  [author] 4 Feb, 2018 @ 3:28am 
Thank you very much T&L.

I had not thought about it, but it's not a bad idea. I promise to think about it.

A greeting.
TOGGY 3 Feb, 2018 @ 10:03pm 
Good points Salvasc.

Keep up the good work. :)


I wonder if there will ever be an option to create some sort of building mechanic that allows units to survive longer. Maybe 1-2 units with a specific role to counter units in cover, otherwise a longer lasting front line type mechanic. :)
Salvasc  [author] 28 Jan, 2018 @ 2:51pm 
This game, the truth, has many deficiencies but also has virtues. It is unbalanced and unfinished. It is as if they had been in a hurry for their launch and decided to take this out. Apart from all this, there are certain things that are not so bad and luckily there is a lot of potential in this game, which well taken advantage of can turn this game into the best of the series. But this game will never be able to please everyone, since there are the fans of Dow1, the Dow2 and the new ones of Dow 3 ... and it is impossible to please them all with a game, since they are three different games with the same franchise name.
TOGGY 28 Jan, 2018 @ 2:12pm 
Also, game crashes a lot. ;)
TOGGY 28 Jan, 2018 @ 2:10pm 
One of DOW 3's Original Gameplay Problems was just this- "Pacing" and "Balance."

There is always issues with the balance that can be adjusted and fixed.
But the Pacing has to do with the Core Design of the game, and this is where DOW 3 fails IMO.

You end up with this fast paced Spammy Experienced and honestly SC 2 is more enjoyable than this. It's like DOW3 was trying to create a SC 2 like experience yet lost it's identity from DOW 1.

An overall horrible experience; but again to each their own. :)
TOGGY 28 Jan, 2018 @ 2:09pm 
I appreciate all the Mods for they are free and it takes time so thank you up front. To each their own if you enjoy the simple fast paced DOW 3 style almost-RTS like experience.

I just don't get how you guys like this spammy fast paced boring (for me / IMO) gameplay?

Buildings die to easy, units are spammy just like the original. Very little depth can be experienced if the economy / pacing is not fixed!

This can be accomplished by increased Health for eacher unit. Specific Counters for each unit. Slowed Resource Rate to allow you to appreciate each unit and enjoy each unit.
TOGGY 28 Jan, 2018 @ 2:03pm 
NOPE!
TOGGY 28 Jan, 2018 @ 12:32pm 
This might be it- in the process of re-installing D3 just to see if this is the mod that will bring me back.

I long for a much more tactical & slower yet more in-depth & exciting approach just like the COH 1 Mods of "Blitzkrieg" and "Eruopre at War."

D3 with it's "Super Mario Spam Fest" and Less Depth Approach was one of the biggest dissapointments for RTS gaming that I can remember.
Salvasc  [author] 27 Jan, 2018 @ 11:33am 
New version launched (0.70). Fixed an error in the deployment of the Space Marines elites and added some interesting modifications. For more information you can read the change sheet. I hope the changes are to your liking.