Darkest Dungeon®

Darkest Dungeon®

The Forgotten Dungeons
Showing 31-40 of 308 entries
< 1  2  3  4  5  6 ... 31 >
Update: 2 Dec, 2022 @ 7:40am

Update: 2 Dec, 2022 @ 7:34am

Update: 2 Dec, 2022 @ 7:28am

Update: 2 Dec, 2022 @ 7:26am

Bug Fix:
- Fixes to tutorial issues

Update: 25 Nov, 2022 @ 5:12pm

Update (3.0.0)
Major Additions and Changes:
Monsters:
Most normal enemies in all regions have undergone massive updates including brand new abilities and complex effects.
!!!!A blind experience is recommended but if you wish to see a rough outline of all changes heres a document including them: https://docs.google.com/document/d/1cGPYKkB901yOxBKLEyT7EJk9osaX7Bu-h93Wn--jsnc/edit?usp=sharing

New difficulty:
Level 0 dungeons have been added. They are similar previous level 1 dungeons but made a bit easier to help ease new players into the mod.
Level 1 dungeons have been made more difficult to facilitate players wanting more a challenge at lower levels if they find progression making it too easy.

Stun recovery:
Stun Resistance is now much more powerful and slowly decays over time
More skills interact vs stuns and with some bonuses when under stun decay

Crit:
General crit chance increased overall
Crits Received Chance renamed to Crit Prone
Expose now applies Crit Prone: 2%
Hero crit damage reduced to 125% from 150%
Monster crit damage reduced to 120% from 140%
Stress healing from crits is now severely limited
Stress damage from crits is increased slightly

Trinkets:
All Trinkets have been massively reworked. Positive effects are stronger but all trinkets come with some kind of drawback.

Camping and Food:
Food avaliablility increased
Firewood granted increased by 1 (including apprentice difficulty)
Options for ambush prevention also increased
Stress healing from food and actions decreased

Medical Kits:
Removed

Gems and Gold:
Making gems not stack was a mistake I believe. The added risk to deciding what to hold on to was something that added a bit a spice to managing your money.
- Gems now stack to 3 but are now worth less individually
- Gems now drop more often
- Gold stacks 5 less but is found more

Curses:
Residual curses have been changed so current saves will have it removed
Residual curses will eventually remove themselves

Full Highwayman Rework:
Base max damage reduced slightly
-5% Bleed Resist

Bullet Mechanic removed

New Passive:
Skills grant buffs on hit to the opposite damage type for the next attack
Melee skills grant Crit
Ranged skills grant Dmg

Wicked Flourish:
- Renamed to Cut-Down
- Expose debuff removed
- Gains damage vs healthy targets

Pistol Shot:
- Damage reduced
- Gains a crit multiplier

Pointblank Shot:
- Damage reduced
- Has high base crit and additional crit in first rank

Grapeshot:
- Damage reduced
- Applies 1 Exposed

Staggering Shot:
- Renamed to Trick Shot
- Damage reduced
- Grants a buff and also buffs the next trick shot used significantly
- Has a cooldown

Duelist's Advance:
- Damage reduced
- Accuracy reduced

Open Vein:
- No changes

Duelist's Shift:
- Buff changed to buff Duelist's Advance significantly
- Grants a non buffed riposte


Hero changes:
Abomination:
Absolution: Base stress heal reduced
Stress heal increased while afflicted

Antiquarian:
-5% Bleed Resist
Base crit reduced
All skills blight chance scaling reduced to promote new passive use at higher levels

New Passive:
- Gains crit when a Citrine is in inventory
- Gains Blight chance when a Jade is in inventory

Kris Stab:
- Now has a small blight

Vindictive Soul:
- Renamed to Shared Soul
- Now has a cooldown
- -Dmg received buff removed
- Now heals the target while damaging self slightly

Soul Siphon:
- Renamed to Soul Wrench
- Base damage reduced
- Acc increased, Crit decreased
- Now has a regular q rank Pull
- Can be used from rank 4

Preparation:
- Damage buff changed to increase max damage as well (total lowered)
- Accuracy buff increased
- Dodge buff removed
- Grants an aegis block
- Can be used in rank 2

Invigorating Vapours:
- Dodge buff no longer scales with level
- Acc buff increased
- Dmg buff removed
- Duration reduced
- Now has a small heal to target
- Cannot be used in rank 2

Trinket Scrounge:
- Replaced with a new camping skill as it was too easy to abuse

Arbalest:
Max damage decreased
-5% Bleed Resist
Impact Bolt: Crit increased

Suppressing Fire:
- Reworked
- Is now a debuff targeting the ranks 2, 3 and 4
- Debuffs crit, skill chance and expose

Battlefield Bandage:
- Reworked, now called Battle Aid
- Can target rank 2 or 3
- Heal massively reduced but not limited
- Now buffs targets accuracy and skill chance
- Cures minor debuffs and stuns

Rallying Flare:
- Crit buff removed
- Acc now affects party for 2 rounds

Bounty Hunter:
Mark for Death:
- Now has a base Prot debuff
- Dodge debuff reduced

Finish Him:
- Expose interaction removed
- Stun dmg no longer scales with level
- Has Stun Recovery interactions

Animosity:
- Mark immunity removed

Grave Robber:
Many aspects reworked
Base HP increased by 5
Base Dmg increased from 8-16 to 9-18

Pick to the Face:
- Gains a base dmg modifier of 10%

Lunge:
- Doesn't benefit from marked
- Doesn't apply Expose (due to too many effects)
- Now has Stun interactions
- Doubled Passive bonus removed

Unload:
- Acc debuff reduced to be less cooldown like and interactable
- minus 150 Acc to 75-60 Acc based on level
- The Acc buff from GRs passive has been removed
- Visual positioning fixed

Shadow Fade:
- Can be used in rank 1
- Expose applied increased by 1
- Stealth removed due to too many effects
- Mark removed
- Base Acc increased but does not benefit from Passive

Flying Edge:
- Now has scaling bonuses vs Blighted

Debilitating Dart:
- Has a single use that shadow fade will reset
- Accuracy increased
- Crit chance increased
- Blight damage decreased
- Blight debuff removed
- Damage taken debuff can now function up to twice if target is bleeding and/or blighted (debuff will fail if condition is not met)

Burial Ruse:
- Massively reworked
- Marks a random target with a small crits received debuff
- Grants self another turn with reduced speed
- Grants self increased blight amount vs marked targets
- Has a cooldown

Impure Dagger:
- Blight amount reduced (due to combo with burial ruse)
- Base damage increased to -45% from -66%

Hellion:
Base Max dmg reduced by 2
Crit overall reduced
+10% Bleed Resist
Exhast effects are now a static -15 Dodge

Wicked Hack:
- Crit increased

Breakthrough:
- Crit decreased
- Dmg decreased

Slayer:
- damage reduced
- damage from statuses reduced slightly

Houndmaster:
-5% Bleed Resist

Target Whistle:
- Crit Prone debuff removed
- Prot debuff reduced
- Now has a all resists debuff

Hounds Havoc:
- Cooldown increased by 1

Jester:
-10% Bleed Resist

Leper:
General Crit reduced
+20% Bleed Resist

Penance:
- Dmg debuff duration reduced by 1 and starting amount reduced
- Description simplified

Man At Arms:
Taunt:
- Now removes stealth

Crush:
- Now has stun interactions

Occultist:
-10% Bleed Resist

Sacrifical Stab:
- Self damage removed
- Base Crit reduced
- Now has slight Prot penetration

Wyrd Reconstruction:
- Debuff power increased to 5% to account for more camping
- Heal percent reduced by 1%

Empyrean Gaze:
- Dodge debuff scales higher
- Base Dmg received debuff increased (scaling decreased to compensate)
- Now applies a -crit prone buff to target

Abyysal Artillery:
- Anchored dmg reduced
- Crit from Exposed reduced

Abyysal Anchor:
- Damage greatly reduced
- Crit reduced

Daemons Pull:
- Damage slightly decreased
- Move chance debuff vs anchored increased by 30%

Soul Tap:
- Max attacks reduced by 1 but buffed to compensate
- Now has a -HP and -Deathblow Resist debuff like Wyrd Reconstruction


Plague Doctor:
Plague Grenade:
- Acc increased slightly
- Crit reduced
- Has new effect reducing blight applied to targets above 80% HP
- I'm hoping that adding a condition will make other skills more appealing at the start of combat

Vicious Solution:
- Crit reduced
- Blight increased

Battlefield Medicine:
Reworked due to being overly complicated
- now is just a regular heal/cure on a cooldown

Vestal:
-10% Bleed Resist

Lillian's Grace:
- Debuff cleanse removed

Lillian's Comfort:
- Block chance decreased slighty

Vex's Fa

Update: 25 Nov, 2022 @ 5:12pm

Update (3.0.0)
Major Additions and Changes:
Monsters:
Most normal enemies in all regions have undergone massive updates including brand new abilities and complex effects.
!!!!A blind experience is recommended but if you wish to see a rough outline of all changes heres a document including them: https://docs.google.com/document/d/1cGPYKkB901yOxBKLEyT7EJk9osaX7Bu-h93Wn--jsnc/edit?usp=sharing

New difficulty:
Level 0 dungeons have been added. They are similar previous level 1 dungeons but made a bit easier to help ease new players into the mod.
Level 1 dungeons have been made more difficult to facilitate players wanting more a challenge at lower levels if they find progression making it too easy.

Stun recovery:
Stun Resistance is now much more powerful and slowly decays over time
More skills interact vs stuns and with some bonuses when under stun decay

Crit:
General crit chance increased overall
Crits Received Chance renamed to Crit Prone
Expose now applies Crit Prone: 2%
Hero crit damage reduced to 125% from 150%
Monster crit damage reduced to 120% from 140%
Stress healing from crits is now severely limited
Stress damage from crits is increased slightly

Trinkets:
All Trinkets have been massively reworked. Positive effects are stronger but all trinkets come with some kind of drawback.

Camping and Food:
Food avaliablility increased
Firewood granted increased by 1 (including apprentice difficulty)
Options for ambush prevention also increased
Stress healing from food and actions decreased

Medical Kits:
Removed

Gems and Gold:
Making gems not stack was a mistake I believe. The added risk to deciding what to hold on to was something that added a bit a spice to managing your money.
- Gems now stack to 3 but are now worth less individually
- Gems now drop more often
- Gold stacks 5 less but is found more

Curses:
Residual curses have been changed so current saves will have it removed
Residual curses will eventually remove themselves

Full Highwayman Rework:
Base max damage reduced slightly
-5% Bleed Resist

Bullet Mechanic removed

New Passive:
Skills grant buffs on hit to the opposite damage type for the next attack
Melee skills grant Crit
Ranged skills grant Dmg

Wicked Flourish:
- Renamed to Cut-Down
- Expose debuff removed
- Gains damage vs healthy targets

Pistol Shot:
- Damage reduced
- Gains a crit multiplier

Pointblank Shot:
- Damage reduced
- Has high base crit and additional crit in first rank

Grapeshot:
- Damage reduced
- Applies 1 Exposed

Staggering Shot:
- Renamed to Trick Shot
- Damage reduced
- Grants a buff and also buffs the next trick shot used significantly
- Has a cooldown

Duelist's Advance:
- Damage reduced
- Accuracy reduced

Open Vein:
- No changes

Duelist's Shift:
- Buff changed to buff Duelist's Advance significantly
- Grants a non buffed riposte


Hero changes:
Abomination:
Absolution: Base stress heal reduced
Stress heal increased while afflicted

Antiquarian:
-5% Bleed Resist
Base crit reduced
All skills blight chance scaling reduced to promote new passive use at higher levels

New Passive:
- Gains crit when a Citrine is in inventory
- Gains Blight chance when a Jade is in inventory

Kris Stab:
- Now has a small blight

Vindictive Soul:
- Renamed to Shared Soul
- Now has a cooldown
- -Dmg received buff removed
- Now heals the target while damaging self slightly

Soul Siphon:
- Renamed to Soul Wrench
- Base damage reduced
- Acc increased, Crit decreased
- Now has a regular q rank Pull
- Can be used from rank 4

Preparation:
- Damage buff changed to increase max damage as well (total lowered)
- Accuracy buff increased
- Dodge buff removed
- Grants an aegis block
- Can be used in rank 2

Invigorating Vapours:
- Dodge buff no longer scales with level
- Acc buff increased
- Dmg buff removed
- Duration reduced
- Now has a small heal to target
- Cannot be used in rank 2

Trinket Scrounge:
- Replaced with a new camping skill as it was too easy to abuse

Arbalest:
Max damage decreased
-5% Bleed Resist
Impact Bolt: Crit increased

Suppressing Fire:
- Reworked
- Is now a debuff targeting the ranks 2, 3 and 4
- Debuffs crit, skill chance and expose

Battlefield Bandage:
- Reworked, now called Battle Aid
- Can target rank 2 or 3
- Heal massively reduced but not limited
- Now buffs targets accuracy and skill chance
- Cures minor debuffs and stuns

Rallying Flare:
- Crit buff removed
- Acc now affects party for 2 rounds

Bounty Hunter:
Mark for Death:
- Now has a base Prot debuff
- Dodge debuff reduced

Finish Him:
- Expose interaction removed
- Stun dmg no longer scales with level
- Has Stun Recovery interactions

Animosity:
- Mark immunity removed

Grave Robber:
Many aspects reworked
Base HP increased by 5
Base Dmg increased from 8-16 to 9-18

Pick to the Face:
- Gains a base dmg modifier of 10%

Lunge:
- Doesn't benefit from marked
- Doesn't apply Expose (due to too many effects)
- Now has Stun interactions
- Doubled Passive bonus removed

Unload:
- Acc debuff reduced to be less cooldown like and interactable
- minus 150 Acc to 75-60 Acc based on level
- The Acc buff from GRs passive has been removed
- Visual positioning fixed

Shadow Fade:
- Can be used in rank 1
- Expose applied increased by 1
- Stealth removed due to too many effects
- Mark removed
- Base Acc increased but does not benefit from Passive

Flying Edge:
- Now has scaling bonuses vs Blighted

Debilitating Dart:
- Has a single use that shadow fade will reset
- Accuracy increased
- Crit chance increased
- Blight damage decreased
- Blight debuff removed
- Damage taken debuff can now function up to twice if target is bleeding and/or blighted (debuff will fail if condition is not met)

Burial Ruse:
- Massively reworked
- Marks a random target with a small crits received debuff
- Grants self another turn with reduced speed
- Grants self increased blight amount vs marked targets
- Has a cooldown

Impure Dagger:
- Blight amount reduced (due to combo with burial ruse)
- Base damage increased to -45% from -66%

Hellion:
Base Max dmg reduced by 2
Crit overall reduced
+10% Bleed Resist
Exhast effects are now a static -15 Dodge

Wicked Hack:
- Crit increased

Breakthrough:
- Crit decreased
- Dmg decreased

Slayer:
- damage reduced
- damage from statuses reduced slightly

Houndmaster:
-5% Bleed Resist

Target Whistle:
- Crit Prone debuff removed
- Prot debuff reduced
- Now has a all resists debuff

Hounds Havoc:
- Cooldown increased by 1

Jester:
-10% Bleed Resist

Leper:
General Crit reduced
+20% Bleed Resist

Penance:
- Dmg debuff duration reduced by 1 and starting amount reduced
- Description simplified

Man At Arms:
Taunt:
- Now removes stealth

Crush:
- Now has stun interactions

Occultist:
-10% Bleed Resist

Sacrifical Stab:
- Self damage removed
- Base Crit reduced
- Now has slight Prot penetration

Wyrd Reconstruction:
- Debuff power increased to 5% to account for more camping
- Heal percent reduced by 1%

Empyrean Gaze:
- Dodge debuff scales higher
- Base Dmg received debuff increased (scaling decreased to compensate)
- Now applies a -crit prone buff to target

Abyysal Artillery:
- Anchored dmg reduced
- Crit from Exposed reduced

Abyysal Anchor:
- Damage greatly reduced
- Crit reduced

Daemons Pull:
- Damage slightly decreased
- Move chance debuff vs anchored increased by 30%

Soul Tap:
- Max attacks reduced by 1 but buffed to compensate
- Now has a -HP and -Deathblow Resist debuff like Wyrd Reconstruction


Plague Doctor:
Plague Grenade:
- Acc increased slightly
- Crit reduced
- Has new effect reducing blight applied to targets above 80% HP
- I'm hoping that adding a condition will make other skills more appealing at the start of combat

Vicious Solution:
- Crit reduced
- Blight increased

Battlefield Medicine:
Reworked due to being overly complicated
- now is just a regular heal/cure on a cooldown

Vestal:
-10% Bleed Resist

Lillian's Grace:
- Debuff cleanse removed

Lillian's Comfort:
- Block chance decreased slighty

Vex's Fa

Update: 12 Aug, 2021 @ 5:15pm

Update: 14 Jul, 2021 @ 4:45pm

Update: 22 Jun, 2021 @ 7:03am

Update (2.2.0) Minor
- Small fix to some diseases and an overall nerf to their act-outs

Update: 12 Jun, 2021 @ 7:56am

Update (2.2.0) Hot Fix:
- Fix for missing curios