Darkest Dungeon®

Darkest Dungeon®

The Forgotten Dungeons
Showing 41-50 of 308 entries
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Update: 9 Jun, 2021 @ 8:19am

Update: 8 Jun, 2021 @ 2:19am

(2.2.0) Hot Fix:
- Small fix to Curio effect

Update: 4 Jun, 2021 @ 12:49am

Update: 15 Aug, 2020 @ 2:52pm

Update (2.2.0) hotfix:
- Crusader Bulwark of Faith Cooldown fix

Update: 2 Aug, 2020 @ 1:39am

Update (2.2.0) Hot Fix:
- fixed mistake stopping Retribution (Man at Arms) from Critting

Update: 29 Jul, 2020 @ 11:14pm

Update: 29 Jul, 2020 @ 11:04pm

Update: 29 Jul, 2020 @ 10:34pm

Update (2.2.0) Small update:
Antiquarian:
- Soul siphon reworked due to complications with certain buffs (Candle of Life also changed to compliment)
- Fetid Souls blight amount reduced

Districts:
- Musketeer and Shieldbreaker are moved to the performance hall
- Performance hall reworked

Bug Fix:
- Plague doctor now properly displays Tended buffs

Update: 29 Jul, 2020 @ 12:36am

Update (2.2.0) Preparation for Ruin
Note: due to the somewhat experimental development of this update not everything was documented exactly

Major Additions:
New Skills: One new skill for every class, each with unique mechanics to a total of eight.

Abomination Rework:
Update features an overhaul of every avaliable skill with one new one and a change to another allowing 5 avaliable skill per form.
Alongside this he also has a forced affliction that is built to synergise with his kit and make his stress a less strictly punishing resource.

Vestal Rework:
Mainly a Quality of Life update to streamline god management and potentially leave it to be expanded at a later time.
Mace Bash has been removed for two new skills tied to a new god that function differently to the others. Shar and Lilian skill have also been edited significantly. Barendik is largely untouched.

Leper Rework:
The Leper receives something much lower scaled but should allow him more interesting gameplay and be more fun with his new passive.

Execute Bleeds:
Have been reworked to synergise with Expose which now reduces Bleed Resist as a base.
Each Execute Bleed has a it's own unique way to increase it's chance significantly.
Monster still lose Bleed Resist at low HP.

Hero skill chance changes (not enemies):
Bleeds and Blights:
- now scale with 15% chance per level
- do not scale damage from level 0 to level 1
- level 0 damage increased to be equal with level 1

Stun, Move, etc:
Now scale 10/15/15% rather than 12/14/14%

Passives:
Every class that didn't already have one now has a unique passive attached to them.

Other:
Excess accuracy now grants crit chance, 10 acc for 1 crit

Hero changes:
Abomination:
-20% base damage

Antiquarian:
-15% base max damage

Arbalest:
-15% base damage

Bounty Hunter:
-20% base damage
Flashbang now reduces speed slightly

Crusader:
-15% base damage
Smite can now hit rank 2 with a -20% dmg modifier
Smite gains dmg vs size 2 enemies (to account for rank 2 dmg issues)

Flagellant:
-10% max damage

Grave Robber:
-15% base damage

Hellion:
-20% base damage
Adrenaline Rush (has been renamed to Persevere):
Can be used more than once but has a cooldown
Healing Reduced but can crit again
No longer debuffs healing
Damage bonus will not stack

Breakthrough can now be used from rank 3

Riposte -10% damage

Highwayman:
-20% base damage
Base Dodge -5
Riposte base damage -10%
Duelists advance: riposte buff scaling reduced, no longer grants crit

Houndmaster:
-15% base damage (max damage decreased slightly more)

Jester:
-15% base damage
Solo can no longer be used in rank 1
Solo grants more morale
Finale costs less morale but does less damage, also no longer increases stress dmg taken

Leper:
-20% base damage

Man At Arms:
-20% base damage

Occultist:
-15% base damage
- Abyssal anchor effects now have streamlined effect though they no longer scale
- Abyssal artillery now interacts with Abyssal anchor again
- Daemons pull now gains accuracy vs marked

Plague Doctor:
No base damage change
- Battlefield medicene has been massively reworked, now has 5 charges and benefits from delayed uses and spreading healing
- Emboldening vapours now lasts 4 rounds, base crit reduced but now scales, has regen
- Graveyard catalyst now has a cooldown rather than limited uses

Vestal:
-20% base damage
Camping: Chant nerfed but cost reduced

Shieldbreaker (DLC):
-20% base damage

Musketeer (DLC):
-15% base damage
Buckshot base damage decreased

There may be additional forgotten changes

Trinket Changes:
Many hero specific trinkets have been reworked or edited
Deteriorating Bracer:
- Changed to +3 acc and def

Book of Rage:
- reworked

Miscellaneous:
Morale:
Increased brazier spawn chance slightly except in warrens
Increased hero morale slightly from crit on heroes with low amounts
Increase base amount of torches and torches grant 5 more morale
Camping base morale increase halved to 30

Items:
Holy Water: Damage bonus reduced by 5% duration increased to 8 rounds

Ritual Stones: Curio interactions reduced in power, grants 15% bonus damage for 3 rounds on use
Drop rate significantly increased

Curios:
Reduced chance of all common curios
Significant chance decrease for common Ruins curios (due to no area specific common curios for the dungeon)
Reduced ordimental statuette chance

Resolve level 0:
Unupgraded weapons have slightly higher damage (note this does not affect base damage)
-1% crit on all level 0 weapons
New heroes will have 5 skills unlocked

Underleveled penalty:
Stress effects for using underleveled heroes reduced
This mainly reduces level 0 heroes stress penalty significantly

New skill cost decreased slightly

Update: 20 Jun, 2020 @ 1:10pm

Update (2.1.0) Hotfix:
- Fix to certain curios not granting warrens maps as loot