Darkest Dungeon®

Darkest Dungeon®

The Forgotten Dungeons
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Update: 27 Jan, 2018 @ 7:05pm

Baron's HP reduced by 750
Baron's Crowd Pleaser heals himself based on how many targets he hits
Baron's Crowd Pleaser accuracy increased by 5
Baron now has 20 dodge
Baron's debuff resistance reduced by 10

Update: 27 Jan, 2018 @ 6:22pm

Baron Eggs have increased bleed resists (heroes with executes could pass the bleed onto the hatched enemy)
Baron's Necessary Discipline damage, stress and crit decreased
Baron's Necessary Discipline horror is no longer garenteed but has a high sucess chance
Baron's Crowd Pleaser damage reduced but crit increased

Update: 26 Jan, 2018 @ 7:29pm

Jute Tapestries are rarer
Gems recieved from shrews reduced
Resolve experience required to reach resolve level 6 increased to 100
Resolve experience gained from champion level dungeons reverted to original values
Town Event Helping Hand reintroduced
Esquire's riposte damage increased
Esquire's Skewering Repartee bleed damage reduced by 1
Plague Doctor's Graveyard Catalyst damage recieved debuff scaling reduced to 20/22/26/30%

Update: 25 Jan, 2018 @ 10:00pm

Update: 25 Jan, 2018 @ 2:48am

Gold now drops in smaller amounts for common loot drops
Gems now have a chance to drop in higher amounts for common loot drops

Update: 23 Jan, 2018 @ 9:59pm

Fixed missing execute debuff for veteran level Esquires
Shrews grant more gems when interacted with The Blood
Fixed missing loot on smashing wine crates with a shovel

Update: 21 Jan, 2018 @ 8:39pm

Update: 21 Jan, 2018 @ 8:18pm

Update: 21 Jan, 2018 @ 7:07pm

The Brigand Pounder has been changed in the following ways:
BOOM! No longer causes stress and deals less damage. It targets high health heroes with a small chance of hitting a second target
Misfire! renamed Rain of Cinders - Damages to multiple heroes and reduces dodge
Reinforcements has been renamed to Garison - has a reduced chance to summon brigands and does not garentee a fuseman being summoned
The Pounder can now can seperately from the fuseman to use the following:
Rain of Cinders
New Skill: Citadel - Grants prot to allies and has a low chance to give them a damage block
New Skill: Irreverant Dominion - Grants dmg and crit to allies
New Skill: Reset Defence - removes an action from the Fuseman and grants the Pounder two blocks
Garrison - If the Pounder isn't summoning enough brigands
The Fuseman's stats have been changed to reflect the new changes
The Fuseman will use Hot Shot on his turn
At the end of the round the Fuseman will use Light the Fuse to trigger BOOM!

Plague Doctor's Blinding Gas now deals damage (-70%)
Plague Doctor's Blinding Gas now crits with a base chance of 8 +1/rank
Plague Doctor's Incision can now hit the 2nd rank
Plague Doctor's Trinkets have the following changes:
Ranged only damage removed
+1200% damage to Plague Grenade added
+400% damage to Noxious Blast added
+400% damage to Violent Cracklers added
Crit vs Bleeding removed
-Bleed chance removed
-Blight chance increased by 55%

Sea Maggots have slightly less HP but start combat with damage blocks
Skeleton Captains have slightly less HP but start combat with damage blocks
Uca have slightly less HP but start combat with damage blocks
Pelagic Guardians have increased prot
Pelagic Guardian's Barnacle Barrier only grants the target a damage block instead of previous effects
Pelagic Guardians start combat with a damage block at champion difficulty
Bone Defenders have reduced prot has chances to generate damage blocks on their abilities (Foul Warding has an increased chance)
Defensive Growths have less less HP but start combat with damage blocks
Brigand Fusiliers have their first shot preped to deal increased damage
Cultist Brawlers deal slightly less damage but frenzy at low health increasing their stats
Madmen will freak out if they take damage (best to kill them quickly)

Update: 20 Jan, 2018 @ 6:47pm

Block tutorial now functions correctly
Block Tooltip now functions
Block popup FX now functions