Space Engineers
Whip's Weapon Salvo Script
กำลังแสดง 11-18 จาก 18 รายการ
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อัปเดต: 3 มี.ค. 2019 @ 7: 55pm

Version 43.2.0
  • Forced currently active weapon to be on to compensate for broken weapons
  • Changed to grid check to IsSameConstruct as
  • Made echo display at 1Hz to reduce network usage

อัปเดต: 31 ก.ค. 2018 @ 7: 32pm

Version 42
  • Fix for keen's stupid negative runtime bug

อัปเดต: 14 ก.ค. 2018 @ 9: 55pm

Version 41
  • Changed update bandaid to preserve across map loads

อัปเดต: 12 พ.ค. 2018 @ 7: 40pm

Version 40
  • Changed UpdateFrequency bandaid
  • Added a message if the code is not looping to direct users

อัปเดต: 29 มี.ค. 2018 @ 4: 20pm

Version 39
  • Burst fire command added!
    Syntax is as follows:
    burst <integer>
  • Made changes to how arguments are parsed, should be more performant

อัปเดต: 18 มี.ค. 2018 @ 10: 18pm

Version 38
  • Code now only searches for blocks on grid and subgrids. This should stop ships' codes from conflicting with each other when docked
  • Fixed issue where codes were triggered multiple times on DS

อัปเดต: 9 มี.ค. 2018 @ 3: 58pm

Version 37
Vastly improved performance
  • Blocks are only fetched every 10 seconds
  • Reduced number of times the code messes with block power states (main source of lag)

อัปเดต: 4 ธ.ค. 2017 @ 8: 29pm

Initial Release
Version 34