Space Engineers

Space Engineers

Whip's Weapon Salvo Script
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Actualización: 3 MAR 2019 a las 7:55 p. m.

Version 43.2.0
  • Forced currently active weapon to be on to compensate for broken weapons
  • Changed to grid check to IsSameConstruct as
  • Made echo display at 1Hz to reduce network usage

Actualización: 31 JUL 2018 a las 7:32 p. m.

Version 42
  • Fix for keen's stupid negative runtime bug

Actualización: 14 JUL 2018 a las 9:55 p. m.

Version 41
  • Changed update bandaid to preserve across map loads

Actualización: 12 MAY 2018 a las 7:40 p. m.

Version 40
  • Changed UpdateFrequency bandaid
  • Added a message if the code is not looping to direct users

Actualización: 29 MAR 2018 a las 4:20 p. m.

Version 39
  • Burst fire command added!
    Syntax is as follows:
    burst <integer>
  • Made changes to how arguments are parsed, should be more performant

Actualización: 18 MAR 2018 a las 10:18 p. m.

Version 38
  • Code now only searches for blocks on grid and subgrids. This should stop ships' codes from conflicting with each other when docked
  • Fixed issue where codes were triggered multiple times on DS

Actualización: 9 MAR 2018 a las 3:58 p. m.

Version 37
Vastly improved performance
  • Blocks are only fetched every 10 seconds
  • Reduced number of times the code messes with block power states (main source of lag)

Actualización: 4 DIC 2017 a las 8:29 p. m.

Initial Release
Version 34