Space Engineers

Space Engineers

Whip's Weapon Salvo Script
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Uppdatering: 3 mar, 2019 @ 19:55

Version 43.2.0
  • Forced currently active weapon to be on to compensate for broken weapons
  • Changed to grid check to IsSameConstruct as
  • Made echo display at 1Hz to reduce network usage

Uppdatering: 31 jul, 2018 @ 19:32

Version 42
  • Fix for keen's stupid negative runtime bug

Uppdatering: 14 jul, 2018 @ 21:55

Version 41
  • Changed update bandaid to preserve across map loads

Uppdatering: 12 maj, 2018 @ 19:40

Version 40
  • Changed UpdateFrequency bandaid
  • Added a message if the code is not looping to direct users

Uppdatering: 29 mar, 2018 @ 16:20

Version 39
  • Burst fire command added!
    Syntax is as follows:
    burst <integer>
  • Made changes to how arguments are parsed, should be more performant

Uppdatering: 18 mar, 2018 @ 22:18

Version 38
  • Code now only searches for blocks on grid and subgrids. This should stop ships' codes from conflicting with each other when docked
  • Fixed issue where codes were triggered multiple times on DS

Uppdatering: 9 mar, 2018 @ 15:58

Version 37
Vastly improved performance
  • Blocks are only fetched every 10 seconds
  • Reduced number of times the code messes with block power states (main source of lag)

Uppdatering: 4 dec, 2017 @ 20:29

Initial Release
Version 34