Divinity: Original Sin 2

Divinity: Original Sin 2

Chapter One -- All that Cataclysmic Shit!
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Update: 1 Jan, 2018 @ 2:32pm

Several late game issues have been fixed in the last week. If you are less than 2/3rds of the way through, I highly recommend you Note where the party is, take a screen shot of the characters information and items and restart the campaign with an updated mode. (Save Games, as far as I can tell, are not updated with the mods).

The reason are as follows;
* A couple GM continuity issues on how to proceed in the campaign were explained better.
* Proper names were given to numerous enemies which I hope adds to both humor and immersion.
* Leveling balance was tripled checked as the party proceeds through the campaign and more advice on party progression was added.
* Based on feedback, I have added more content and a lot more loot on enemies. I have also removed even more enemies while boosting the ones left behind; keeping the fights tough but shorter.

At this point, I will be concentrating on Chapter 2. If other issues are found in Chapter 1, please, please, let me know.

Don’t forget to give this campaign a thumbs up if you are enjoying playing it as much as I enjoyed making it for you!

Update: 31 Dec, 2017 @ 1:04pm

Found another Enemy w/o AP.

Update: 28 Dec, 2017 @ 11:22pm

Found Enemies without AP, a must fix. Rest was polish.

Update: 21 Dec, 2017 @ 2:08am

Found more errors/skill issues/duplications caused by updates to GM mode.

Update: 20 Dec, 2017 @ 1:32pm

Minor Changes

Update: 19 Dec, 2017 @ 11:46pm

Fixed an update glitch

Update: 19 Dec, 2017 @ 5:16pm

Edited some story content for ease of reading and added immersion.

Update: 18 Dec, 2017 @ 4:59pm

1. Did several course corrections, adding harder enemies, but reducing their numbers. Replaced enemies labeled as Kromatics with more human looking enemies as Kromatics don’t have tails, only Draconians.
2. Added recommended Save Game/Pause Points at what I felt were the 1/3rd and 2/3rds points and recommendations for GMs to level up party at certain points to be prepared for next Encounter.
3. Added a couple of lore books with hints and story background information.
4. Added more loot in the form of Skill Books and miscellaneous items due to the complaint of no Traders after first area.

Please give a thumbs up and/or provide feedback, it really helps!

Update: 11 Dec, 2017 @ 11:27am

Did some polishing of first third of campaign. Fixed some bugs caused by an update (duplication of furniture inside of each other). Based on feedback, reduced number of enemies on some encounters, slightly boosting the enemies that remained.

Update: 9 Dec, 2017 @ 1:58pm