Arma 3
Hunter'z Persistency Module
Mostrando 1-10 de 73 aportaciones
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Actualización: 5 MAR 2024 a las 16:26

Actualización: 5 MAR 2024 a las 8:22

- Fixed an issue where when ACE medical persistency is enabled, any medication that was active in a player character upon disconnect, could have unpredictable effects on rejoining the server after a server restart, due to ACE using the server uptime for calculating how long a medication should last in the system. A fix is now put in place to ensure the calculations are made correctly in any situation. Any existing save where players have medication in them, may cause weird things to happen to those players now, until the player respawns once.

Actualización: 24 NOV 2023 a las 12:57

Actualización: 24 NOV 2023 a las 12:33

Actualización: 24 NOV 2023 a las 8:16

- Added backward compatibility for existing save files so they can work as expected together with the last patch.

Actualización: 24 NOV 2023 a las 6:34

- Fixed compatibility issues with the latest ACE medical update causing problems with the mod upon loading.

Actualización: 4 ENE 2023 a las 11:51

- Added "Hz_pers_nextSaveTime" variable to allow for checking when the next autosave will be in serverTime.

Actualización: 13 OCT 2022 a las 11:45

- Added new module option to allow displaying a loading screen to players during the initial load delay until the game is fully loaded from a save file.

Actualización: 18 MAY 2022 a las 2:07

- Fixed a critical bug causing the loading of save files to error out and not work.

Actualización: 26 ENE 2022 a las 10:24

- Restored persistency of water level of water sources. Apparently it stopped working due to a change in prefix of a variable after the ACEX-ACE merger...