Arma 3
Hunter'z Persistency Module
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Opdatering: 5. mar. 2024 kl. 16:26

Opdatering: 5. mar. 2024 kl. 8:22

- Fixed an issue where when ACE medical persistency is enabled, any medication that was active in a player character upon disconnect, could have unpredictable effects on rejoining the server after a server restart, due to ACE using the server uptime for calculating how long a medication should last in the system. A fix is now put in place to ensure the calculations are made correctly in any situation. Any existing save where players have medication in them, may cause weird things to happen to those players now, until the player respawns once.

Opdatering: 24. nov. 2023 kl. 12:57

Opdatering: 24. nov. 2023 kl. 12:33

Opdatering: 24. nov. 2023 kl. 8:16

- Added backward compatibility for existing save files so they can work as expected together with the last patch.

Opdatering: 24. nov. 2023 kl. 6:34

- Fixed compatibility issues with the latest ACE medical update causing problems with the mod upon loading.

Opdatering: 4. jan. 2023 kl. 11:51

- Added "Hz_pers_nextSaveTime" variable to allow for checking when the next autosave will be in serverTime.

Opdatering: 13. okt. 2022 kl. 11:45

- Added new module option to allow displaying a loading screen to players during the initial load delay until the game is fully loaded from a save file.

Opdatering: 18. maj 2022 kl. 2:07

- Fixed a critical bug causing the loading of save files to error out and not work.

Opdatering: 26. jan. 2022 kl. 10:24

- Restored persistency of water level of water sources. Apparently it stopped working due to a change in prefix of a variable after the ACEX-ACE merger...