Arma 3
Hunter'z Persistency Module
73개 중 21~30개 표시 중
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업데이트: 2019년 8월 18일 @ 오전 6시 18분

- Added new parameter: Object Load Delay.
You can use it to set a delay between the loading of persistent variables and persistent objects. This is useful in case you need to do some setting up, or any initialisations at the start of your mission every time using data from persistent variables, and you don't want persistent objects to have spawned yet.

업데이트: 2019년 7월 29일 @ 오전 3시 07분

- Compatibility fixes for Arma 3 v1.94

- Added explanation to ReadMe on how to use persistency for user-placed map markers.

WARNING

Due to a change in how the weaponsItems scripting command behaves in the recent Arma 3 v1.94 update, the module needs some compatibility fixes. This patch introduces the needed fixes, however any existing save files you have from before may be affected by this change. You might see errors when players reconnect and they might lose their gear. If you have such a problem drop a comment and I'll explain how to convert old saves to work without problems with the new version.

업데이트: 2019년 5월 9일 @ 오전 7시 00분

업데이트: 2019년 5월 9일 @ 오전 5시 23분

업데이트: 2019년 5월 9일 @ 오전 4시 30분

업데이트: 2019년 3월 27일 @ 오전 11시 59분

업데이트: 2019년 3월 16일 @ 오전 6시 59분

업데이트: 2019년 3월 10일 @ 오전 8시 14분

- Fixed: Deleted/destroyed persistent crates creating false entries in save files and creating RPT errors.

- Improvements: Unparsed save variables read from file will be deallocated after loading to save memory.

업데이트: 2019년 1월 9일 @ 오전 8시 24분

- Empty magazines should now be persistent (but they might not end up being in the same containers due to engine limitations, e.g. empty mags from vest ending up on your uniform).

업데이트: 2018년 11월 29일 @ 오전 8시 13분

- Added persistency for ACEX Field Rations. Check the module options to enable this feature. In addition to player hunger and thirst values, any of your persistent objects that are "water sources" will also retain their water value.