Arma 3
Hunter'z Persistency Module
Viser 21–30 av 73 bidrag
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Oppdatering: 18. aug. 2019 @ 6.18

- Added new parameter: Object Load Delay.
You can use it to set a delay between the loading of persistent variables and persistent objects. This is useful in case you need to do some setting up, or any initialisations at the start of your mission every time using data from persistent variables, and you don't want persistent objects to have spawned yet.

Oppdatering: 29. juli 2019 @ 3.07

- Compatibility fixes for Arma 3 v1.94

- Added explanation to ReadMe on how to use persistency for user-placed map markers.

WARNING

Due to a change in how the weaponsItems scripting command behaves in the recent Arma 3 v1.94 update, the module needs some compatibility fixes. This patch introduces the needed fixes, however any existing save files you have from before may be affected by this change. You might see errors when players reconnect and they might lose their gear. If you have such a problem drop a comment and I'll explain how to convert old saves to work without problems with the new version.

Oppdatering: 9. mai 2019 @ 7.00

Oppdatering: 9. mai 2019 @ 5.23

Oppdatering: 9. mai 2019 @ 4.30

Oppdatering: 27. mars 2019 @ 11.59

Oppdatering: 16. mars 2019 @ 6.59

Oppdatering: 10. mars 2019 @ 8.14

- Fixed: Deleted/destroyed persistent crates creating false entries in save files and creating RPT errors.

- Improvements: Unparsed save variables read from file will be deallocated after loading to save memory.

Oppdatering: 9. jan. 2019 @ 8.24

- Empty magazines should now be persistent (but they might not end up being in the same containers due to engine limitations, e.g. empty mags from vest ending up on your uniform).

Oppdatering: 29. nov. 2018 @ 8.13

- Added persistency for ACEX Field Rations. Check the module options to enable this feature. In addition to player hunger and thirst values, any of your persistent objects that are "water sources" will also retain their water value.