Arma 3
Hunter'z Persistency Module
73件中 1-10 を表示
< 1  2  3 ... 8 >
更新: 2024年3月5日 @ 16時26分

更新: 2024年3月5日 @ 8時22分

- Fixed an issue where when ACE medical persistency is enabled, any medication that was active in a player character upon disconnect, could have unpredictable effects on rejoining the server after a server restart, due to ACE using the server uptime for calculating how long a medication should last in the system. A fix is now put in place to ensure the calculations are made correctly in any situation. Any existing save where players have medication in them, may cause weird things to happen to those players now, until the player respawns once.

更新: 2023年11月24日 @ 12時57分

更新: 2023年11月24日 @ 12時33分

更新: 2023年11月24日 @ 8時16分

- Added backward compatibility for existing save files so they can work as expected together with the last patch.

更新: 2023年11月24日 @ 6時34分

- Fixed compatibility issues with the latest ACE medical update causing problems with the mod upon loading.

更新: 2023年1月4日 @ 11時51分

- Added "Hz_pers_nextSaveTime" variable to allow for checking when the next autosave will be in serverTime.

更新: 2022年10月13日 @ 11時45分

- Added new module option to allow displaying a loading screen to players during the initial load delay until the game is fully loaded from a save file.

更新: 2022年5月18日 @ 2時07分

- Fixed a critical bug causing the loading of save files to error out and not work.

更新: 2022年1月26日 @ 10時24分

- Restored persistency of water level of water sources. Apparently it stopped working due to a change in prefix of a variable after the ACEX-ACE merger...