Arma 3
Hunter'z Persistency Module
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更新: 2021年3月6日 @ 8時20分

- Physics safety improvements for loading objects and vehicles from save.

更新: 2020年5月3日 @ 6時39分

- Fixed: Enabling / disabling certain features of the mod after having started your persistent campaign didn't have any effect.

更新: 2020年1月25日 @ 1時55分

- Made the search for the extension path more robust for use by non-standard setups.
(Explanation: If you were loading the mod not from the Steam workshop folder and in some other way, like loading it as a "local mod" or using it in your own mod pack, the mod would fail to save because it wouldn't be able to find the .dll extension. From now on that shouldn't be a problem and you should be able to load the mod from wherever you want. Though I recommend sticking to a Steam Workshop setup to keep up to date with latest changes and fixes!)

更新: 2020年1月5日 @ 3時32分

Fixes an error at loading related to arrays of type "weaponsItems" when a crate or vehicle has no weapon stored, or when a reconnecting player is unarmed.

更新: 2020年1月4日 @ 14時05分

- Enables compatibility with the ACE 3 Medical Rewrite introduced with ACE 3 v3.13.0.

Notes:

* At the moment of updating, the changes made here remain UNTESTED. Some ACE medical features may not work correctly with persistency attached for the moment.

* If you've been using the mod with ACE Medical persistency enabled already in a mission, medical functions may be bugged out during the first reconnect of a player already registered on the mission due to changes made in the new medical system in ACE3. Respawning should fix any such issues should they arise.

更新: 2019年12月15日 @ 7時19分

- Weapons inside vehicles and crates will now be saved with their attachments and magazines attached. They used to be loaded separately before. This has become possible since the introduction of new scripting commands with the v1.94 game update.

更新: 2019年9月22日 @ 7時52分

更新: 2019年9月21日 @ 9時14分

更新: 2019年9月21日 @ 5時04分

- Hotfix for previous release:
* Instead of optimising players' local variable sync time, a bug caused the wait period (when opening the pause-menu) to increase, causing long wait-times when opening the pause menu.

- Optimised players' local variable syncing even further. Numeric local variables will be synced to the server only when the value differs by more than 3% from the server's value.

更新: 2019年9月18日 @ 7時09分

- Optimised syncing of local player variables to the server on accessing the pause menu. From now on, there will be no delay in accessing the pause menu if all local variables on the server are already up-to-date.