Overgrowth
Bloody Combat
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Actualización: 30 ABR 2021 a las 3:52

1.7
-Changed the blood drop texture which also fixes issue with spurts not lining up
-Slightly decreased blood size for certain splatters

Actualización: 14 FEB 2021 a las 14:22

Fixed another error

Actualización: 14 FEB 2021 a las 11:19

Removed references to removed files in config. fix errors of missing files

Actualización: 9 FEB 2021 a las 13:32

1.66
removed normal maps

Actualización: 11 ENE 2019 a las 2:59

-Updated for game version 1.4
-Minor code clean up and other very minor fixes and adjustments

Actualización: 29 SEP 2018 a las 3:33

1.64
-Fixed ragdoll freeze not applying correctly to motionless downed characters. Will improve performance for situations where there are a multiple dead characters on a level
-Decreased dying animation duration when killed by a weapon
-Mouth movement adjustments for dying animation

Actualización: 3 SEP 2018 a las 4:23

-Decreased dying animation timer when kill with a throat slit during normal wepaon combat

Actualización: 3 SEP 2018 a las 3:07

-Decreased frequency of body surface blood drips for dying characters
-Dying character bleeding is now triggered by chance
-Vanilla AI will no longer perform jump kicks when landing near an enemy if Dynamic AI mod isn't installed
-Slightly decreased body surface blood drips amount per hit and added minimal damage so that light ragdoll impacts won't cause bleeding

Actualización: 8 JUL 2018 a las 15:00

1.62
-Fixed neck spurts not working with limp ragdolls
-Added minor bleeding for downed animating characters(testing)
-Minor combat neck spurt hit changes

Actualización: 5 JUL 2018 a las 15:00

1.61
-Fixed dying animation timer