Overgrowth

Overgrowth

Bloody Combat
Showing 1-10 of 30 entries
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Update: 30 Apr, 2021 @ 3:52am

1.7
-Changed the blood drop texture which also fixes issue with spurts not lining up
-Slightly decreased blood size for certain splatters

Update: 14 Feb, 2021 @ 2:22pm

Fixed another error

Update: 14 Feb, 2021 @ 11:19am

Removed references to removed files in config. fix errors of missing files

Update: 9 Feb, 2021 @ 1:32pm

1.66
removed normal maps

Update: 11 Jan, 2019 @ 2:59am

-Updated for game version 1.4
-Minor code clean up and other very minor fixes and adjustments

Update: 29 Sep, 2018 @ 3:33am

1.64
-Fixed ragdoll freeze not applying correctly to motionless downed characters. Will improve performance for situations where there are a multiple dead characters on a level
-Decreased dying animation duration when killed by a weapon
-Mouth movement adjustments for dying animation

Update: 3 Sep, 2018 @ 4:23am

-Decreased dying animation timer when kill with a throat slit during normal wepaon combat

Update: 3 Sep, 2018 @ 3:07am

-Decreased frequency of body surface blood drips for dying characters
-Dying character bleeding is now triggered by chance
-Vanilla AI will no longer perform jump kicks when landing near an enemy if Dynamic AI mod isn't installed
-Slightly decreased body surface blood drips amount per hit and added minimal damage so that light ragdoll impacts won't cause bleeding

Update: 8 Jul, 2018 @ 3:00pm

1.62
-Fixed neck spurts not working with limp ragdolls
-Added minor bleeding for downed animating characters(testing)
-Minor combat neck spurt hit changes

Update: 5 Jul, 2018 @ 3:00pm

1.61
-Fixed dying animation timer