RimWorld

RimWorld

A RimWorld of Magic
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Update: 19 Mar, 2022 @ 3:51am

[Auto-generated text]: Update on 3/19/2022 11:51:18 AM.

v2.5.7.1
Tweaks:
o Increased level progression by ~25%
o Stone golem energy charge rate increased by 50%
o Draft hokey for golems re-added
o Death retaliation will never occur before 20s of a pawn being downed
o Arcane pathway inspiration should now happen much more frequently

Bug fixes:
o Fixed a bug when displaying a disabled ability when it required a hediff the pawn did not have
o Golemancer Runic Body correctly reduces cooldown and costs
o Smoke Cloud cantrip produces concealing, lingering smoke

Update: 15 Feb, 2022 @ 2:03pm

[Auto-generated text]: Update on 2/15/2022 11:03:15 PM.

v2.5.7.0

New:
o Supporting magic traits:
- Giants Blood: descendant of giants - endowed with with great strength and stamina, but slow to recover
- Fae Blood: descendant of fae folk with a natural connection to the arcane
- Enlightened: blessed by magic, able to harness its power without suffering the full side-effects
- Cursed: tormented by a constant, burning rush of power that inflicts arcane weakness...

o New class abilities for Empath and Apothecary
- Apothecary:
>Fire Suppression Flask (class skill)- ingredients that instantly smother fire in an area
>Bliss (learnable scroll) - concoction that puts a pawn into a state of euphoria where pain and emotions are inconsequential, but slowly reduces skills and causes a major penalty for skill learning
>Clarity (learnable scroll) - potion which reduces resistance to the arcane; increases mana regeneration and psychic sensitivity and the cost of mental stability

- Empath:
>Symbiosis (class skill) - entwines the will of an empath with another, granting great mental fortitude and awareness; the empath's presence remains with the host for the duration of this ability, leaving the body of the empath as an empty shell
>Faded Emotions (learnable scroll) - causes the target pawn to address their emotions directly to get over whatever causes their negative mood

o Standalone spell Magic Wardrobe - swaps apparel with an apparel set stored in a dimension pocket (apparel sets not included)
o Fire Mage spell Heat Shield - temporary protection against heat damage and prevents pawns from catching fire
o Ice Mage spell Alter Storm - alters rainy or snowy weather with unique conditions
o Golemancer's can create a body tattoo using rune carving techniques that grant enchantment bonuses - if using ideology, the pawn will get a new body tattoo
o Standalone and learnable abilities can now be configured to autocast
o Hediffs can accept enchantments using a per stage def extension (see Clarity hediff for example)
o Weather event: Hail storm - found mostly in cold climates, hail storms may cause injury to exposed pawns; hail will not puncture a roof

*new abilities will only be discovered for new classes - existing classes will not be able to retroactively learn the new abilities but will be able to gain the new skills if their class is cleared using a shard of extraction and then the same (or another) class gained

Tweaks:
o Techno turret is no longer manned - it now has a timed duration of 60s and can be upgraded to last longer
o Charge Battery spell can be used to charge golems
o Hail storm and Healing rain weather events may occur (uncommonly) on standard maps under the right conditions
o Apothecary gathers ingredients while caravaning based on their forage rate and gathering skill
o Transmuting equipment made from stuff now has a minimum (10%) and maximum (300%) selection value relative to the value of the original stuff

Bug fixes:
o Transpose will correctly assign drafted status and reversal hediff when used on, or by, a non-colonist pawn
o Golem drafted orders
o Player rifts from Voidseeker role will no longer drop resources

Update: 9 Feb, 2022 @ 9:18am

[Auto-generated text]: Update on 2/9/2022 6:18:10 PM.

v2.5.6.2 patch
Bug fixes:
o Change to fix the pawn warping when using self cast spells or going through doorways

Update: 8 Feb, 2022 @ 5:50am

[Auto-generated text]: Update on 2/8/2022 2:49:55 PM.

v2.5.6.1

New:
o Golem menu - view and manage golems (found next to wildlife menu)

Tweaks:
o Living wall will disperse if the caster dies or leaves the map
o Golems are unaffected by exposure to outer space (SoS2)
o Lich's will autofill bio needs (Dubs Hygiene)
o Raising undead will automatically assign work priorities based on skill levels
o Stone and Maharal golems will extinguish fire on themselves
o Maharal golems can be made from any stone type; stone cost doubled
o Shaders fixed for stone golems

Bug fixes:
o Golem upgrades will draw more closely to the golem
o Maharal and Stone golem armor upgrades apply the correct hediff level
o Fixed a bug during AI autocasting where some line of sight checks from the caster to itself would fail
o Golems will no longer wake up and attack targets outside of their threat range

Update: 31 Jan, 2022 @ 11:53am

[Auto-generated text]: Update on 1/31/2022 8:52:46 PM.

v2.6.5.0

New:
o Stone golem - early game golem constructed from blocks of stone; artwork courtesy of Kasmex
- able to perform basic tasks such as hauling and cleaning
- slow moving with high defense; stats vary by stone type
- upgrade with a rock compactor to crush stone chunks into usable bricks
o Maharal golem - early game golem constructed from clay wrapped in leather; artwork courtesy of Codeman
- able to perform basic tasks such as hauling and cleaning
- upgrades allow the golem the ability to generate heat and power
o Weapon: Glory Maul - sturdy 1h maul able to bestow a blessing of might on the wielder - artwork courtesy of Kasmex
o Weapon: Decimation - powerful 2h mace that can destroy the fortitude of a target; subsequent damage, from any source, deals bonus damage (up to 2x) - artwork courtesy of Kasmex

Tweaks:
o Upgrades at max level or unavailable will no longer show on the golem bill menu
o Description of the left and right flesh golem cleaver more clearly state which does plant cutting and which does plant harvesting
o Slaves are no longer able to write arcane or martial books
o Undead will staunch bleeding from missing limbs automatically
o Arcane traders and bases will always generate inventories with mana potions, scrolls, and skill books
o Undead and slaves cannot be selected for the voidseeker role (ideology)
o Golems will no longer transmit power to the power grid if their switch is off
o Golems are more responsive respective to their activation and deactivation thresholds
o Changed method of golem naming
o Mod option added to restrict golem aggression based on doors and allowed zones
o Artifacts no longer count as clothing (ideology)
o Pawns undisturbed by corpses will no longer get a mood debuff when seeing undead

Bug fixes:
o Hollow golem will seek rest when below the specified rest threshold
o When writing a book, an Empath will write a random book instead of destroying the empty book
o Random books no longer assign gifted pawns with fighter classes
o Custom energy requirements for abilities apply during autocast routines
o Fixed a bug that would prevent AI autocasting abilities when the caster was the target
o Robes of the Archmage apply the stated ability damage

Update: 11 Jan, 2022 @ 1:22pm

[Auto-generated text]: Update on 1/11/2022 10:22:30 PM.

Update: 11 Jan, 2022 @ 11:41am

[Auto-generated text]: Update on 1/11/2022 8:41:28 PM.

Update: 11 Jan, 2022 @ 10:14am

[Auto-generated text]: Update on 1/11/2022 7:14:20 PM.

Update: 10 Jan, 2022 @ 10:23am

[Auto-generated text]: Update on 1/10/2022 7:23:23 PM.

v2.6.4.1
Bug fixes:
o Fixes incompatibility with giddy-up
o Apothecary retains their hediff while traveling
o Fixes abilities that launch the pawn

Update: 10 Jan, 2022 @ 9:55am

[Auto-generated text]: Update on 1/10/2022 6:55:30 PM.