RimWorld

RimWorld

A RimWorld of Magic
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Update: 12 Aug, 2022 @ 10:46am

[Auto-generated text]: Update on 8/12/2022 7:45:32 PM.

v2.5.8.2
Bug fixes for immovable pawns and might users having the wrong abilities

Update: 12 Aug, 2022 @ 9:34am

[Auto-generated text]: Update on 8/12/2022 6:34:15 PM.

Additional patch for saved games.

Update: 12 Aug, 2022 @ 8:39am

[Auto-generated text]: Update on 8/12/2022 5:38:56 PM.

Quick fix for pawn generation.

Update: 12 Aug, 2022 @ 7:03am

[Auto-generated text]: Update on 8/12/2022 4:01:18 PM.

v2.5.8.1 - Optimization, Advanced classes, and the Possessor class

New:
o Special thanks to Kolton/noreenko for the huge effort contributing multiple code optimization and performance improvements

o Advanced Classes
- Unique type of custom class that can be added (or removed) onto existing classes
- Share the same pawn level and displays on the same might/magic tabs with base class, and other advanced classes
- Advanced classes share the same xml definition as normal classes, but are identified using the <isAdvancedClass> tag
- See the Possessed class for an example
- Other options for advanced classes include:
* Restrict the advanced class to require a base class first using <requiresBaseClass> (true/false)
* Allow the advanced class to be added as a trait during pawn generation with <canSpawnWithClass> (true/false)
* Create advanced class "chains" by removing a pre-requisite trait with <removeRequiredTrait> (true/false)
* Specify one or more valid pre-requisite traits using <requiredTraits> (TraitDef list)
* Prevent pawns with certain traits from becoming the advanced class using <disallowedTraits> (TraitDef list)

o Chained abilities
- TMAbilityDef options that allow temporary abilities to be added and removed to create ability chains
- See Possessed Control Spirit Storm for an example
- Options include:
* Specify a chained ability <chainedAbility> (TMAbilityDef)
* Manually set a duration for the temporary ability <chainedAbilityExpiresAfterTicks> (integer > 0, -1 for "do not use")
* Link the chained ability to be removed when the main ability cooldown expires <chainedAbilityExpiresAfterCooldown> (true/false)
* Remove the ability after use; can be applied to any ability <removeAbilityAfterUse> (true/false)
* Remove a list of abilities after use to clear or reset an ability chain <abilitiesRemovedWhenUsed> (TMAbilityDef list)

o New Class: Possessor - an invisible, wandering spirit able to possess the bodies of the dead or living using spirit energy
- Perishes when spirit energy fully depletes
- Uses spirit energy to fuel their abilities
- Able to possess other bodies and augments the abilities of the occupied body
- Able to possess a corpse with all skills, talents, and memories of the dead pawn, but spirit energy will gradually deplete and must be replenished
- Able to possess animals and assert control over their actions; the spirit has limited influence while in the body of an animal and spirit energy gradually depletes
- Able to possess living pawns; much lower spirit energy loss than other options, but the host pawn will have conflicting thoughts - this can be offset if the spirit and the host pawn share the same outlook on life (backstory preferences, traits, gender, ideo, etc)
- Shard of Spirit Extraction is used to remove a spirit from a pawn; the spirit may exit the body of an animal at any time
- The possessor may naturally gain spirit energy while doing common, meditative tasks and can forcefully gain spirit energy using an spirit drain or inflicting melee damage
- A pawn occupied by a possessor will no longer be able to heal naturally; wounds can only be healed by external items, abilities, or spells, or when the possessed pawn gains spirit energy (by any means)

o New Autocast options:
- <onlyAppliesToCaster> (true/false) - forces the condition check against the caster instead of the target, when different
- <targetNoFaction> (true/false) - target pawn is only selected if the faction is null (wild pawns)

Tweaks:
o Summoned creatures will respond more aggressively when summoned near enemies
o Magic Wardrobe automatically sets swapped equipment as forced/locked
o Changed Brand graphics to be less error prone
o Shaman Totem Master efficiency skill improved to reduce mana cost for totem from 2%->4% per skill level

Bug fixes:
o Bug fix for occasional crash to RimHud caused by Arcane Pathway inspiration courtesy of Kolton/noreenko
o Polymorphed or shapeshifted animals will take drafted orders again
o Taunted targets will no longer attempt to attack a deceased taunter
o Fixed a bug where AI would not use abilities if autocasting was disabled
o Winter's Reign and Snap Freeze correctly assign damage attribution
o Cure Disease can be cast while wearing a shield belt
o Defense pylon will only spam invalid location message once instead of infinitely
o Queued autocast abilities generating an error after a load

Update: 17 Jun, 2022 @ 10:04am

[Auto-generated text]: Update on 6/17/2022 7:03:46 PM.

Quick fix for arcane inspiration when using custom class mods.

Update: 13 Jun, 2022 @ 10:58am

[Auto-generated text]: Update on 6/13/2022 7:58:06 PM.

v2.5.7.6
Bug fixes:
o Updated xml definitions to be compatible with the latest RimWorld patch
o Fixed a bug when orbital traders attempted to sell miniaturized golems
o Added an additional check to validate the golem and its target are on the same map

Update: 5 Jun, 2022 @ 2:56am

[Auto-generated text]: Update on 6/5/2022 11:56:04 AM.

v2.5.7.5
Bug fixes:
o Winter's Reign correctly reduces ability cooldown instead of increasing it
o Golem's shown on the colonist bar are restricted to only their map
o Minified golems should no longer be available for trade

Update: 30 May, 2022 @ 8:17am

[Auto-generated text]: Update on 5/30/2022 5:16:42 PM.

v2.5.7.4
New:
o Winter's Reign staff - high tier mage staff that can channel icy winds or summon a hailstorm; artwork courtesy of Kasmex

Tweaks:
o Abilities can be added to enchanted weapons

Bug fixes:
o Arcane pathways ritual will apply the class stated in the inspiration

Update: 22 May, 2022 @ 6:50am

[Auto-generated text]: Update on 5/22/2022 3:50:33 PM.

v2.5.7.3
New:
o Summoner Defense Pylon art and sound updates and configuration tweaks courtesy of Djeeshka

Tweaks:
o Mage light performance improvements
o Undead auto undraft performance improvements
o Death retaliation will no longer summon meteors on pawns under a roof
o Brightmage shooting accuracy penalty reduced
o Ranger and Sniper now have a small shooting accuracy bonus
o Elixir can be autocast and will target nearby injured pawns
o Transcendent thought bonus for the use of magic duration increased 24->60 in-game hours
o More distinction between Venerated and Abhorrent magic precepts
o Sentinel health slightly increased
o Demons will no longer jump to another target if engaged with their target in melee
o Demon armor rating increased by ~10% and rewards increased
o Wandering Lich event earliest start time delayed from 90 days -> 250 days

Bug fixes:
o Wave of fear causing errors for unique enemies
o Disabled traits removed from arcane inspiration
o Dormant Mecha Golem gatling gun requires line of sight to fire
o Fix for spirit wolf dying in a caravan
o Faceless will no longer have the option to pick up enchantment gems
o Psionic dash will automatically cancel if within a cell of the map edge
o Fixed golem draw depth for various upgrades
o Golems losing name or settings after being upgraded

Update: 23 Apr, 2022 @ 11:21am

[Auto-generated text]: Update on 4/23/2022 8:21:34 PM.

v2.5.7.2

Tweaks:
o Empath:
- Symbiosis: further increases consciousness and damage mitigation of the hostile
- Harvest Passion: now includes a built in chance to gain inspirations that can be further enhanced
- Harvest Passion: can steal more than one passion
- Mind Killer: can cause enemies to go berserk
o Rewrote branding code for bug fixes and improved reliability

Bug fixes:
o Giants Blood trait correctly applies +25% damage