RimWorld

RimWorld

5,243 ratings
A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
116.337 MB
14 Nov, 2017 @ 4:11pm
24 Aug @ 9:55am
363 Change Notes ( view )

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A RimWorld of Magic

In 1 collection by Torann
A RimWorld of Magic - Minimal Collection
7 items
Description
Supports RimWorld versions 1.0 - 1.6

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popular Discussions View All (412)
2,210
1 Oct @ 7:31am
Bug Reports
Rex
903
2
23 Jul @ 11:40am
PINNED: What Class Next!? Cast your vote!
Torann
3
26 Sep @ 6:00pm
Disabling magic?
ёбань лопоухая
7,279 Comments
Zencerd 3 Oct @ 4:02pm 
there is a weird bug that causes my summoner to get hurt or the minions to be summoned hurt saying roof collapsed. it killed my colonist immedietly
神说万岁 3 Oct @ 7:07am 
Is it possible to cancel HugsLib as a prerequisite requirement? He's a bit outdated and poorly optimized
Mogat 2 Oct @ 6:12pm 
Having a blast with this mod until I noticed that spells were collapsing the roof onto people. In one day a pawn had it hit them 6 times. Most were laying in bed recovering from the previous. Chef was "shooting" a get well meal.
Dylan 2 Oct @ 12:57pm 
I have added support for "A Rimworld of Magic" to CSL and the new version "School and Learning", there are now lessons which can teach 'magically gifted/physically adept', might/magic classes, class XP and spells/skills from a level 20 mentor (configurable to only enable parts of it / below level 20 teachers etc.).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573095529
Seraphic329 30 Sep @ 1:57pm 
I love this mod so much I am not sure I can play without it at this point.
afadedkoala 28 Sep @ 3:46pm 
just tested theres a conflict with this mod and Vanilla Ideology Expanded- memes and structures. removing VIE fixed the conflict.
afadedkoala 28 Sep @ 3:33pm 
hello just curious has anyone else been getting bugs with ideology and this mod? im trying to make a custom play through but every time i attempt to change my events i get an error message. i can remove events but not add any. will add the error log shortly.
Seraphim 28 Sep @ 11:24am 
Unless you are ok with cheating, this mod WILL break your game. They have programmed in stupidly powerful enemies that can spawn at random such as the Lich. Completely OP and game-breaking. Avoid unless you just de-activate these events or destroy the Lich using dev-mode.
mataa9054 28 Sep @ 12:49am 
Can you increase the number of controlled undead in the necromancer class?
Toby2705JT 26 Sep @ 11:40am 
I am having trouble with the elves continued mod. My elf doesnt regenerate any mana, anyone knows how to make a patch for it?