Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Resource] Quake Weapons and Items
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 6 gen 2020, 14:48

V1.61
-Adjusted the Auto Select Priority for all of the weapons. Now weapons like the Rocket Launcher should no longer be swapped out when you pick up a standard Nailgun with "Only stronger" automatic weapon switching enabled.

Aggiornamento: 18 giu 2019, 14:09

V1.6
-The Thunderbolt and Grappling Hook will no longer shoot off at absurd angles when the barrel of the gun is beyond a wall or within an enemy, or when the crosshair is focused on something beside/behind you in third-person mode
-The Grappling Hook's hook should no longer be able to clip through walls when shot at certain angles
-The script no longer constantly checks players for weapons, and instead handles weapon scripting only when the appropriate weapon is drawn

Aggiornamento: 17 mar 2019, 21:35

V1.5
-Added the Axe, Mjolnir (SoA), and Grappling Hook (DoE) as weapons
-Added the Anti-Grav Belt (DoE) as a power-up

Aggiornamento: 22 dic 2018, 14:51

Aggiornamento: 21 dic 2018, 13:55

Aggiornamento: 9 dic 2018, 23:11

V1.2
-Added support for the new third-person barrels
-The weapons will now work in the custom Q3A gtitle
-The projectiles in BFE are now scaled down in size, speed, and explosion range to better match the player size and speed
-Added a temporary fix for the Thunderbolt and Plasma Gun crashing when used in water, due to a function one of the checks used for it

Aggiornamento: 11 nov 2017, 6:59

V1.1
-Reduced how frequently the Thunderbolt discharges when using Infinite Ammo and Invulnerability to discharge into water repeatedly
-The upgrade behavior is now disabled when Kuber's Random Weapon Swap is enabled

Aggiornamento: 6 nov 2017, 10:25