Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Resource] Quake Weapons and Items
Exibindo entradas 1–8 de 8
Atualização: 6/jan./2020 às 14:48

V1.61
-Adjusted the Auto Select Priority for all of the weapons. Now weapons like the Rocket Launcher should no longer be swapped out when you pick up a standard Nailgun with "Only stronger" automatic weapon switching enabled.

Atualização: 18/jun./2019 às 14:09

V1.6
-The Thunderbolt and Grappling Hook will no longer shoot off at absurd angles when the barrel of the gun is beyond a wall or within an enemy, or when the crosshair is focused on something beside/behind you in third-person mode
-The Grappling Hook's hook should no longer be able to clip through walls when shot at certain angles
-The script no longer constantly checks players for weapons, and instead handles weapon scripting only when the appropriate weapon is drawn

Atualização: 17/mar./2019 às 21:35

V1.5
-Added the Axe, Mjolnir (SoA), and Grappling Hook (DoE) as weapons
-Added the Anti-Grav Belt (DoE) as a power-up

Atualização: 22/dez./2018 às 14:51

Atualização: 21/dez./2018 às 13:55

Atualização: 9/dez./2018 às 23:11

V1.2
-Added support for the new third-person barrels
-The weapons will now work in the custom Q3A gtitle
-The projectiles in BFE are now scaled down in size, speed, and explosion range to better match the player size and speed
-Added a temporary fix for the Thunderbolt and Plasma Gun crashing when used in water, due to a function one of the checks used for it

Atualização: 11/nov./2017 às 6:59

V1.1
-Reduced how frequently the Thunderbolt discharges when using Infinite Ammo and Invulnerability to discharge into water repeatedly
-The upgrade behavior is now disabled when Kuber's Random Weapon Swap is enabled

Atualização: 6/nov./2017 às 10:25