RimWorld

RimWorld

Rim of Madness - Bones
Ergebnisse 11–20 von 21
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Update: 17. Feb. 2020 um 15:46

Fixed the issue with mechanoids dropping bones. Now, if it doesn't drop meat, it won't drop bones.

Some back end changes to prep for version 1.1

Update: 30. Nov. 2018 um 15:25

Quick version:
* Fixed materials so that they have proper stats when used for armor.
* Added a recipe to turn bones into chemfuel. This is a good way to get rid of excess bone, especially those with bases running chemfuel generators.

Update: 18. Okt. 2018 um 14:29

Basic 1.0 update.

Update: 5. Sep. 2018 um 12:58

[Auto-generated text]: Update on 9/5/2018 3:58:17 PM.

Update: 26. Feb. 2018 um 16:53

[Auto-generated text]: Update on 2/26/2018 7:53:31 PM.

Update: 23. Feb. 2018 um 4:13

[Auto-generated text]: Update on 2/23/2018 7:13:15 AM.

Update: 22. Feb. 2018 um 19:54

[Auto-generated text]: Update on 2/22/2018 10:54:10 PM.

Update: 22. Feb. 2018 um 19:30

[Auto-generated text]: Update on 2/22/2018 10:30:25 PM.

Update: 21. Feb. 2018 um 19:26

V2.0 Release

Now part of the Rim of Madness Collection by Jec and Co

* Bone marrow can be extracted from bones. Marrow can be eaten like pemmican or used to make gelatin.

* Bone masks. Craft them at the crafting spot or the tailor bench.

* Bone chairs got updated art, and we now have a proper skull throne.

* Mod Config menu now available. Too many bones? Too little? Adjust how you like. Anywhere between x0 and x3 Multiplier.

Update: 20. Jan. 2018 um 21:48

[Auto-generated text]: Update on 1/21/2018 12:48:28 AM.