Counter-Strike 2

Counter-Strike 2

de_containment_newmid (WIP)
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Aggiornamento: 14 ott 2018, 12:37

-Textured Mid Stairs
-Added Locker room
-Added more detail in courtyard
-Changed the lighting for mid

Aggiornamento: 9 ott 2018, 8:46

-Added more lighting fixes
-Updated textures in Mid

Aggiornamento: 6 ott 2018, 10:05

-Updated the Lighting
-Textured the tower in mid

Aggiornamento: 5 ott 2018, 7:22

-Added superior lighting around B
-Textured and added props around B site
-Fixed some bomb stuck areas

Aggiornamento: 27 set 2018, 9:37

-Added more textures around CT to B
-Removed a bug that made the bombsites switch places
-Retextured office
-Added better bot navigation and placeholder callouts
-Added an AC unit on A to bounce nades off

Aggiornamento: 23 set 2018, 12:00

Aggiornamento: 11 set 2018, 12:04

-Stopped bug that prevented you playing the map

Aggiornamento: 11 set 2018, 8:46

-Removed the area above A tunnel that CTs could stand on
-Added a missing wall in squeeky
-Removed the third entrance from workshop to A
-Chnaged the way Ts get to A long
-Changed the layout of Bsite and made the railings non-solid so nades and bullets do not bounce off
-Lowered the mid tower and added crates behind the door to stop CTs abusing the position
-Added more lighting in dark areas
-Widened metal detectors
-Removed the connector room
-Added a window in mid so nades can be thrown more easily
Added barbed wire across the outside roof to stop the birds
-Made the clipping around mid stairs make sense
-Removed an unnecessary door in T mid corridor
-Alarms are now non solid to stop CTs using unintended angles
-Clipped doorways to stop people getting ontop

Aggiornamento: 9 set 2018, 6:36

-Possibly fixed the radar (again)

Aggiornamento: 8 set 2018, 5:06

-Changed T and CT models