XCOM 2
Genji Redux
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Uppdatering: 15 jan, 2020 @ 18:21

Fixed issue with Lightning Throw not properly attaching to Genji's kunai.

Uppdatering: 12 jan, 2020 @ 17:45

Fixed Primary Secondaries interfering with the abilities at mission start: certain abilities should now properly work using the intended secondary weapon with that mod installed.

Uppdatering: 12 jan, 2020 @ 14:22

Dragonblade bonuses *should* work now and be visible in the UI now.

Added double checking to make sure certain abilities apply to the right weapon.

Uppdatering: 1 sep, 2019 @ 19:25

Added failsafe to make sure Bladestorm is added properly to Genji.

Added mission screen popup to make sure players don't forget to give Genji his promotion abilities *before* you start his mission. (Thanks OverEnglishMan for showcasing what happens when you don't.)

Uppdatering: 1 dec, 2018 @ 11:11

Added custom class icon for Genji.

Genji should now have his voice options normally available (and should be exclusively, as well) when customizing him.

Uppdatering: 10 aug, 2018 @ 15:04

Fixed incompatibility issue with Primary Secondaries.

Genji should now be excluded from being considered an augmentation candidate, and the wound system that comes with it.

Uppdatering: 28 jul, 2018 @ 14:20

Changed icon images for several abilities so they look more unique.

Assassin should no longer check for charges to see if it can be used.

Uppdatering: 6 feb, 2018 @ 22:24

Altered Assassin. It is now a cooldown-based version of Conceal.

Uppdatering: 17 okt, 2017 @ 16:03

Genji's kunai abilities should now always appear.

Uppdatering: 16 okt, 2017 @ 22:16

Swift Strike should now actually have its scaling bonus work.

Light Strike now reduces the damage of heavy strike if used first.