XCOM 2
Genji Redux
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Mis à jour le : 15 janv. 2020 à 18h21

Fixed issue with Lightning Throw not properly attaching to Genji's kunai.

Mis à jour le : 12 janv. 2020 à 17h45

Fixed Primary Secondaries interfering with the abilities at mission start: certain abilities should now properly work using the intended secondary weapon with that mod installed.

Mis à jour le : 12 janv. 2020 à 14h22

Dragonblade bonuses *should* work now and be visible in the UI now.

Added double checking to make sure certain abilities apply to the right weapon.

Mis à jour le : 1 sept. 2019 à 19h25

Added failsafe to make sure Bladestorm is added properly to Genji.

Added mission screen popup to make sure players don't forget to give Genji his promotion abilities *before* you start his mission. (Thanks OverEnglishMan for showcasing what happens when you don't.)

Mis à jour le : 1 déc. 2018 à 11h11

Added custom class icon for Genji.

Genji should now have his voice options normally available (and should be exclusively, as well) when customizing him.

Mis à jour le : 10 aout 2018 à 15h04

Fixed incompatibility issue with Primary Secondaries.

Genji should now be excluded from being considered an augmentation candidate, and the wound system that comes with it.

Mis à jour le : 28 juil. 2018 à 14h20

Changed icon images for several abilities so they look more unique.

Assassin should no longer check for charges to see if it can be used.

Mis à jour le : 6 févr. 2018 à 22h24

Altered Assassin. It is now a cooldown-based version of Conceal.

Mis à jour le : 17 oct. 2017 à 16h03

Genji's kunai abilities should now always appear.

Mis à jour le : 16 oct. 2017 à 22h16

Swift Strike should now actually have its scaling bonus work.

Light Strike now reduces the damage of heavy strike if used first.