XCOM 2
Genji Redux
Ergebnisse 1–10 von 17
< 1  2 >
Update: 15. Jan. 2020 um 18:21

Fixed issue with Lightning Throw not properly attaching to Genji's kunai.

Update: 12. Jan. 2020 um 17:45

Fixed Primary Secondaries interfering with the abilities at mission start: certain abilities should now properly work using the intended secondary weapon with that mod installed.

Update: 12. Jan. 2020 um 14:22

Dragonblade bonuses *should* work now and be visible in the UI now.

Added double checking to make sure certain abilities apply to the right weapon.

Update: 1. Sep. 2019 um 19:25

Added failsafe to make sure Bladestorm is added properly to Genji.

Added mission screen popup to make sure players don't forget to give Genji his promotion abilities *before* you start his mission. (Thanks OverEnglishMan for showcasing what happens when you don't.)

Update: 1. Dez. 2018 um 11:11

Added custom class icon for Genji.

Genji should now have his voice options normally available (and should be exclusively, as well) when customizing him.

Update: 10. Aug. 2018 um 15:04

Fixed incompatibility issue with Primary Secondaries.

Genji should now be excluded from being considered an augmentation candidate, and the wound system that comes with it.

Update: 28. Jul. 2018 um 14:20

Changed icon images for several abilities so they look more unique.

Assassin should no longer check for charges to see if it can be used.

Update: 6. Feb. 2018 um 22:24

Altered Assassin. It is now a cooldown-based version of Conceal.

Update: 17. Okt. 2017 um 16:03

Genji's kunai abilities should now always appear.

Update: 16. Okt. 2017 um 22:16

Swift Strike should now actually have its scaling bonus work.

Light Strike now reduces the damage of heavy strike if used first.